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Old 05-05-2017, 05:07 PM   #5776
4-Star General
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Re: CardRunnersEV

CR is shutting down, this will affect CREV and Flopzilla?
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Old 05-06-2017, 05:39 AM   #5777
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Re: CardRunnersEV

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Originally Posted by 4-Star General View Post
CR is shutting down, this will affect CREV and Flopzilla?
No, we are completely independent from cardrunners.com, so nothing that happens on their end affects us.

Last edited by scylla; 05-06-2017 at 05:46 AM.
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Old 05-06-2017, 02:52 PM   #5778
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Re: CardRunnersEV

Hello, I am thinking of buying the software. Can you show me links to get started? And also, can CREV solve for preflop? For example, Hero open SB, BB defend with x range, what 4betting range should we have?
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Old 05-06-2017, 03:25 PM   #5779
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Re: CardRunnersEV

also, whats the difference with Pio?
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Old 05-07-2017, 11:03 AM   #5780
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Re: CardRunnersEV

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Originally Posted by day'n'night View Post
Hello, I am thinking of buying the software. Can you show me links to get started? And also, can CREV solve for preflop? For example, Hero open SB, BB defend with x range, what 4betting range should we have?
You can download the software here: http://www.cardrunnersev.com/download.html. For demonstration videos on the GTO solver, the tree building wizard, the locking system and the analysis system, please watch the videos here: http://www.cardrunnersev.com/download.html

As for preflop, we do offer a basic preflop solver, which can solve any tree where the play is exclusively preflop. You will find some example files for this in the directory /equilibrium_sample_files/preflop. However, the preflop solver does not include extensive postflop play, given that a feature like this requires a specially built computer with roughly 100GB of memory, long solving times, while in the end only being effective for heads-up play, as well as having a considerable price-tag. We are at this point perfectly capable of creating such a preflop solver, however, there's a lot of undiscovered ground to cover, and we prefer to spend our time in developing our own features.

As for postflop solving, our postflop solver is very comparable to pio, offering roughly the same solving speeds (sometimes a bit faster, sometimes a bit slower). The results are exactly the same (I haven't seen a difference yet). Some differences are that we offer a grahpical interface, where you can see and navigate the entire tree, as opposed to the interface being line-based. The frequencies in our trees include card removal. We also offer a more elaborate locking system, namely that it's possible to just lock individual hands while leaving the rest free for the solver to fill in. And we offer an elaborate analysis system for GTO data (which can also be used for editing and locking). For more on this, see the second video that I linked to earlier.

Our tree building wizard is currently kept basic though, as opposed to offering more elaborate options. We can always expand this at some later point, but for the moment we prefer to focus our efforts on other areas (for example recently with our analysis systems and our memory compression). However, just to be clear, the GTO solver algorithm itself is perfectly capable of solving trees of any size and with any number of bets. So it's possible to custom build any tree that you see fit; the solver can deal with it perfectly well (you can probably save yourself a lot of work by only doing the flop and using the wizard to simulate play with single bets from the turn on).

Last edited by scylla; 05-07-2017 at 11:29 AM.
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Old 05-11-2017, 07:43 AM   #5781
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Re: CardRunnersEV

You guys have any idea why this model isn't working?

https://drive.google.com/open?id=0By...k5rMVBrOUR5UTg

I've shown it to few pros, couldn't get it work. Thank you!
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Old 05-11-2017, 11:15 AM   #5782
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Re: CardRunnersEV

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Originally Posted by Wolfman_1982 View Post
You guys have any idea why this model isn't working?

https://drive.google.com/open?id=0By...k5rMVBrOUR5UTg

I've shown it to few pros, couldn't get it work. Thank you!
I have to say that I've never seen this before, but, that being said, I did manage to fix it. Please see the savefile here: www.cardrunnersev.com/savefiles/KQ2.stx. What I've done here is to create a new "Raise 150" action and use Ctrl+Alt+C and Ctrl+Alt+V to copy the subtrees from that point on. So essentially the tree is exactly the same, but now runs properly.

Although I haven't taken a closer look yet, it appears to be related to the new math engine not fully loading the tree for some reason. Some time ago we have switched from the previous math engine to a new multi-threaded one that offers a considerable speed improvement, particularly in large trees with GTO data. In fact, you will find that the savefile works correctly if you turn OFF the option "Settings->Use new math engine".

So, it appears to be an oversight in the new approach that was previously not reported yet. Given that this issue has never occurred before it does not appear to be an immediate problem, but I will see if I can figure out why this is happening in this file and fix it for future releases. Thank you for the feedback, and should this issue happen again, then please let me know.

Cheers,

Scylla

Last edited by scylla; 05-11-2017 at 11:32 AM.
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Old 05-11-2017, 02:09 PM   #5783
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Re: CardRunnersEV

Hey scylla the checkpoint button is only really used on rivers for nash equilibrium spots right and starts a new street w/o considering prior ranges?

I read over the manual/guide on ur website but didn't fully understand it how it works
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Old 05-12-2017, 01:40 PM   #5784
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Re: CardRunnersEV

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Originally Posted by Evoxgsr96 View Post
Hey scylla the checkpoint button is only really used on rivers for nash equilibrium spots right and starts a new street w/o considering prior ranges?

I read over the manual/guide on ur website but didn't fully understand it how it works
The checkpoint can also be used in conjunction with the F6 button, which will perform a random run through the tree. If a checkpoint has been set, then a random run will be selected that goes through the checkpoint. Also, it can be used when creating a graph, in order to indicate at which location in the tree the data needs to be measured.

Cheers,

Scylla
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Old 05-15-2017, 01:04 PM   #5785
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Re: CardRunnersEV

Is it possible in the Postflop conditional menu to select hands that would not pass the filter by analogy with the "Delete" button in the flopzilla? For example, I want to select all Overpair without AA.
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Old 05-16-2017, 03:24 AM   #5786
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Re: CardRunnersEV

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Originally Posted by Razum View Post
Is it possible in the Postflop conditional menu to select hands that would not pass the filter by analogy with the "Delete" button in the flopzilla? For example, I want to select all Overpair without AA.
For this, add a condition on top "AA-0%", with below it a condition "overpair". So basically AA with its weight of 0% will never be accepted in the condition. Should you be using the GTO editor, then just select whichever hands you see fit. See the savefiles below:

www.cardrunnersev.com/savefiles/file_1.stx
www.cardrunnersev.com/savefiles/file_2.stx
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Old 05-16-2017, 03:31 AM   #5787
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Re: CardRunnersEV

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Originally Posted by scylla View Post
For this, add a condition on top "AA-0%", with below it a condition "overpair". So basically AA with its weight of 0% will never be accepted in the condition. Should you be using the GTO editor, then just select whichever hands you see fit. See the savefiles below:

www.cardrunnersev.com/savefiles/file_1.stx
www.cardrunnersev.com/savefiles/file_2.stx
Thanks!
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Old 05-16-2017, 11:22 AM   #5788
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Re: CardRunnersEV

Anyone had any luck getting this to work on a mac with winebottler?
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Old 05-16-2017, 03:17 PM   #5789
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Re: CardRunnersEV

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Anyone had any luck getting this to work on a mac with winebottler?
Most people seem to use CrossOver for this, which appears to be the preferable option.
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Old 05-16-2017, 05:15 PM   #5790
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Re: CardRunnersEV

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Originally Posted by scylla View Post
Most people seem to use CrossOver for this, which appears to be the preferable option.
Anyone you can point me toward whom you know has done it? Also, does CREV have the same abilities as software like equilab or flopzilla? I'm assuming it would cause they are just basic range equity calcs where this has trees?

Been looking at PokerCruncher, but if this can do the same and more for $20 more... seems might be worth it, only hiccup is I'm on mac.
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Old 05-16-2017, 05:58 PM   #5791
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Re: CardRunnersEV

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Originally Posted by mrfunnywobbl View Post
Anyone you can point me toward whom you know has done it? Also, does CREV have the same abilities as software like equilab or flopzilla? I'm assuming it would cause they are just basic range equity calcs where this has trees?

Been looking at PokerCruncher, but if this can do the same and more for $20 more... seems might be worth it, only hiccup is I'm on mac.
CardRunnersEV is quite a bit more advanced than flopzilla and equilab. It comes with a GTO solver, which means that it has the capacity of figuring out Nash equilibria in heads-up postflop trees. Basically, you can use the tree building wizard to build a tree for you, enter any play you see fit and then run the solver to see how two perfectly playing players would play against each other in this tree. It's even possible to enter play as you would expect an opponent to play and lock it to the solver so that it will figure out how to best exploit this player's weaknesses. For a demonstration, please see the videos here: http://www.cardrunnersev.com/download.html. Other than that, CardRunnersEV does not only perform equity calculations, but it will also calculate the EV of every possible move at every point in the tree, including all possible runouts of the board. This is also demonstrated in the videos.

Should you however only be interested in range analysis and equity calculations, then please take a look at Flopzilla, which focusses more on that particular area. You may particularly like the demonstration video of HoldEq, which is a very fast equity calculator that can connect to Flopzilla and almost instantly show you equities, equity distributions and even equities of all the individual hands: https://youtu.be/RTKBiwffRMw

Last edited by scylla; 05-16-2017 at 06:25 PM.
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Old 05-17-2017, 01:32 PM   #5792
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Re: CardRunnersEV

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Originally Posted by scylla View Post
CardRunnersEV is quite a bit more advanced than flopzilla and equilab. It comes with a GTO solver, which means that it has the capacity of figuring out Nash equilibria in heads-up postflop trees. Basically, you can use the tree building wizard to build a tree for you, enter any play you see fit and then run the solver to see how two perfectly playing players would play against each other in this tree. It's even possible to enter play as you would expect an opponent to play and lock it to the solver so that it will figure out how to best exploit this player's weaknesses. For a demonstration, please see the videos here: http://www.cardrunnersev.com/download.html. Other than that, CardRunnersEV does not only perform equity calculations, but it will also calculate the EV of every possible move at every point in the tree, including all possible runouts of the board. This is also demonstrated in the videos.

Should you however only be interested in range analysis and equity calculations, then please take a look at Flopzilla, which focusses more on that particular area. You may particularly like the demonstration video of HoldEq, which is a very fast equity calculator that can connect to Flopzilla and almost instantly show you equities, equity distributions and even equities of all the individual hands: https://youtu.be/RTKBiwffRMw
Ok cool, any chance you know any 2p2ers who have made it work on a mac I can ask about how it is done? Not a big software guy and don't wanna buy it and then be lost.
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Old 05-17-2017, 03:07 PM   #5793
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Re: CardRunnersEV

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Ok cool, any chance you know any 2p2ers who have made it work on a mac I can ask about how it is done? Not a big software guy and don't wanna buy it and then be lost.
Well, you can first just see if you can get it to run in the trial version, so there should not be too much of an issue there. However, our support unfortunately does not extend to providing assistance in getting the software to run on non-Windows based platforms, nor can I refer you to people who offer such a service. I get the impression though that CrossOver is intuitive enough in getting this done, so I would suggest just giving it a try for yourself. From what I can tell, there's at the very least a few instructional videos on YouTube that show how to use CrossOver, so you may want to have a look at those if you need a demonstration.

Cheers,

Scylla
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Old 05-17-2017, 03:38 PM   #5794
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Re: CardRunnersEV

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Originally Posted by scylla View Post
Well, you can first just see if you can get it to run in the trial version, so there should not be too much of an issue there. However, our support unfortunately does not extend to providing assistance in getting the software to run on non-Windows based platforms, nor can I refer you to people who offer such a service. I get the impression though that CrossOver is intuitive enough in getting this done, so I would suggest just giving it a try for yourself. From what I can tell, there's at the very least a few instructional videos on YouTube that show how to use CrossOver, so you may want to have a look at those if you need a demonstration.

Cheers,

Scylla
Ok I will give it a try.
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Old 05-18-2017, 04:09 PM   #5795
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Re: CardRunnersEV

sorry if this has been asked before, but is there anyway to export aggregated reports? i'd like to use the solver for a bunch of flops and wonder if i can export the results for later review in for example a csv file.

i don't seem to be able to export solver data atm
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Old 05-19-2017, 03:05 PM   #5796
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Re: CardRunnersEV

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Originally Posted by SoyLate View Post
sorry if this has been asked before, but is there anyway to export aggregated reports? i'd like to use the solver for a bunch of flops and wonder if i can export the results for later review in for example a csv file.

i don't seem to be able to export solver data atm
Not in the current version, however, we will be offering an entirely new approach to both this and many other concepts in our upcoming release. We could easily have already offered a quick and dirty solution for this and many other requests for quite some time, but we have made the decision to take the slower approach and really take our time to create something very solid instead.

Last edited by scylla; 05-19-2017 at 03:32 PM.
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Old 05-20-2017, 07:28 AM   #5797
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Re: CardRunnersEV

that's great news! thanks.
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Old 05-24-2017, 03:41 AM   #5798
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Re: CardRunnersEV

Want to buy CardRunnersEV. Tried the trial version. Made a simple tree before the flop. But the program does not take into account rake.
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Old 05-24-2017, 05:02 AM   #5799
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Re: CardRunnersEV

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Originally Posted by newplay3r View Post
Want to buy CardRunnersEV. Tried the trial version. Made a simple tree before the flop. But the program does not take into account rake.
You have set the Cap to 0.
So the maximum amount of rake is $0.
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Old 05-24-2017, 09:25 AM   #5800
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Re: CardRunnersEV

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You have set the Cap to 0.
So the maximum amount of rake is $0.

thank you
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