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Old 07-11-2012, 08:36 AM   #2266
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Re: CardRunnersEV

Quote:
Originally Posted by Gully View Post
The new 2.8.2 beta ist not working for me.
It says, that i need the "mfc100.dll", maybe you forgot to include the Microsoft Visual C++ 2010 Redistributable Package with the installer.

The old 2.8.1 beta worked fine for me.
Does it say that when it's installing or when you try to run the software?
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Old 07-11-2012, 08:57 AM   #2267
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Re: CardRunnersEV

I get this error when i try to run the software.
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Old 07-11-2012, 08:58 AM   #2268
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Re: CardRunnersEV

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I get this error when i try to run the software.
Ok, got it.
Please uninstall for now, I'll repost shortly.
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Old 07-11-2012, 09:28 AM   #2269
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Re: CardRunnersEV

Ok, please try again!
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Old 07-11-2012, 09:55 AM   #2270
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Re: CardRunnersEV

It works again. Thank you
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Old 07-14-2012, 12:00 AM   #2271
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Re: CardRunnersEV

Hi I just got the new beta and I was wondering how do you add a condition to decision right now it says edit condition and I'm trying to add.
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Old 07-14-2012, 12:21 AM   #2272
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Re: CardRunnersEV

Nevermind I realized you put it all in one range and edit the weights with the numbers
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Old 07-14-2012, 04:50 AM   #2273
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Re: CardRunnersEV

Scripting feature seems pretty exciting.
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Old 07-22-2012, 09:58 AM   #2274
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Re: CardRunnersEV

Is there any way to determine best 3bet range against an opponent ? How ?
Let say his 3bet range is X%, foldto3bet is X%, call3bet is x% and 4bet is X%.
X is not equal each other.

Why card rank are different from those from PokerStove ?
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Old 07-22-2012, 11:19 AM   #2275
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Re: CardRunnersEV

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Originally Posted by KohINoor View Post
Is there any way to determine best 3bet range against an opponent ? How ?
Let say his 3bet range is X%, foldto3bet is X%, call3bet is x% and 4bet is X%.
X is not equal each other.
Could you mail a savefile of this situation to support please?
I always like to make sure we're talking about the same thing before I give an answer.
It prevents a lot of confusion.

Quote:
Originally Posted by KohINoor View Post
Why card rank are different from those from PokerStove ?
The rankings are geared towards NL.
The PokerStove ranges seem more suitable for LHE.
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Old 07-22-2012, 02:17 PM   #2276
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Could you mail a savefile of this situation to support please?
I always like to make sure we're talking about the same thing before I give an answer.
It prevents a lot of confusion.


The rankings are geared towards NL.
The PokerStove ranges seem more suitable for LHE.
I don't have any file to mail to you, it is an imaginary but could be a real situation.
Supposing villain stats are as follow:
VPIP: 23%
PR: 12%

Find the optimal call, 3bet and 4bet ranges against this opponent if his stats are as follow:
3Bet: 8%
FoldTo3Bet: 35%
Call3Bet: 25%
4Bet: 5%

Could you show to me how to use CardRunnersEv Calculator to find out these ranges, please ? It is possible ? How ?

Thank you !
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Old 07-22-2012, 03:30 PM   #2277
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Re: CardRunnersEV

Quote:
Originally Posted by KohINoor View Post
I don't have any file to mail to you, it is an imaginary but could be a real situation.
Supposing villain stats are as follow:
VPIP: 23%
PR: 12%

Find the optimal call, 3bet and 4bet ranges against this opponent if his stats are as follow:
3Bet: 8%
FoldTo3Bet: 35%
Call3Bet: 25%
4Bet: 5%

Could you show to me how to use CardRunnersEv Calculator to find out these ranges, please ? It is possible ? How ?

Thank you !
For 3betting:
You would need to define a tree where villain raises 12%, after which hero 3bets with "all hands".
After that you would need to define a tree of what happens then.
In case the flop is reached, you could just check the hand down. Maybe apply a percentage to the checkdown in case you feel you have a postflop edge.

Now compute and see which hands are +EV for hero to 3bet with.

For 4bet ranges you could do the same.

In the end it comes down to if you can make an estimate of villain's play and how much of an advantage you would have in postflop play. Just enter that in a tree, perform your action with "all hands" and see which hands turn out to be +EV.

A minor issue
A small problem you're going to run into here is that because there's now play on an unknown flop the monte carlo engine will be used. You'll need to do some effort to interpret the results. From v2.8.3 on this won't be an issue any more, since the software will detect this and use a trick to use the math engine anyhow.
For now there's another trick around it, and that's to let the next player make a small raise, after which the other one checks down.


Savefile
PS: Ok, I've created a savefile for you. You can get it here: www.crevfiles.com/crev/3bet.stx
Here, villain raises some range, hero 3bets "all hands", after which villain pushes, calls or folds.

You'll need to use the current beta to load the file. You can get the beta here: http://www.cardrunners-ev-calculator...henewbeta.html

After the push (point 2), I'm letting hero call "all hands" or fold. In order to remove all -EV hands from hero's range so that he's always calling with good hands:
- Compute (F7)
- Mouse over the condition at point 2
- Press Alt+D to remove all -EV hands

Now recompute and mouse over the condition at point 1.
You'll see here which hands are +EV and which are -EV.

Also, please note the checkdown trick I've applied in case villain calls. Instead I'm making him raise to 32.1 after which hero checks down. With this trick I'm preventing the flop from being reached.

Last edited by scylla; 07-22-2012 at 04:00 PM.
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Old 07-28-2012, 05:33 AM   #2278
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Re: CardRunnersEV

Iīm sorry if this has been asked before - in the beta it seems as if I canīt add different hand ranges to a tree element but only edit the same ... is that correct?

In the old release I could add several different hand ranges that were merged together in the analysis - which was much, much better, imho.

As an example: if I want to give Villain a range of KK, AA and exactly one combination of AKs, say AhKh, how can I do this? As soon as I add more than one hand I canīt select the suits. And if I simply weigh the hand (i.e. 25%), the result is correct, but I canīt see the correct number of combinations in the "combo mode" (nor is the weight displayed).

Am I missing sth.? Got clear what I mean?
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Old 07-28-2012, 07:51 AM   #2279
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Re: CardRunnersEV

Quote:
Originally Posted by Tackleberry View Post
Iīm sorry if this has been asked before - in the beta it seems as if I canīt add different hand ranges to a tree element but only edit the same ... is that correct?
Yes, in the new format an action's ranges will be all loaded into one menu when you want to edit them.
This prevents having to enter and leave the menu several times if you want to add ranges with different weights.
It's all in one menu now.

Quote:
Originally Posted by Tackleberry View Post
In the old release I could add several different hand ranges that were merged together in the analysis - which was much, much better, imho.

As an example: if I want to give Villain a range of KK, AA and exactly one combination of AKs, say AhKh, how can I do this? As soon as I add more than one hand I canīt select the suits. And if I simply weigh the hand (i.e. 25%), the result is correct, but I canīt see the correct number of combinations in the "combo mode" (nor is the weight displayed).

Am I missing sth.? Got clear what I mean?
I suppose if you really want to add hands separately you can add a "fold all hands" action below your action.
Edit the condition there to add the combo you want.
Then add it to the top action by left-clicking the AhKh condition to select it.
Then left-click the top action to move that condition to the bottom of its list.

In this manner you can get around the new setup and add separate combos to your list.

Fwiw, if you're mostly interested in combo research then you'll find that Flopzilla has an interface that's streamlined to accomodate that (toggle to combo mode with TAB). CardRunnersEV's interface is geared towards facilitating input for EV calculations, which is its primary purpose. It's also the reason for the new menu setup.

Last edited by scylla; 07-28-2012 at 08:10 AM.
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Old 07-28-2012, 10:13 AM   #2280
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Re: CardRunnersEV

Thank you very much for the detailed explanation. And youīre right, flopzilla probably fits my needs for this particular analysis better than StoxEV.
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