Quote:
Originally Posted by Sparkyyy
Well my play is not on the "flop", but rather on the flop, turn and river. I was interested in whether each street is profitable and whether the whole hand is profitable and how much. I mean I don't really understand you. Pokerrazor worked that way.
I mean we all know AA vs KK is like a 81% favorite or w/e. It does not matter what flop, turn etc. we have. The preflop (in this case) equity is still 81%. HEM shows your equity by street too why would that be a problem to have calculated how much I make with each of my decisions.
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Ah, I see.
You added a screenshot.
If you're basically just looking at a situation where you're considering double-barreling no matter what and check-folding the river (unless of course you hit >=2 pair) then the tree is fine and you can ignore the question marks. I can see what you meant now with your first question; I misunderstood it a bit without the pic.
What I would recommend is setting the turn and river to random here. You will now indeed get the equity per street as you expected (this software works more like pokerstove; if you enter the turn and/or river, then they wíll be used for the equity calculations on the flop; this program is a calculator; it simply performs the calculations it's told to perform).
The issue you seem to be having is a actually a completely different one. You're stating that Button should call with >=3rd pair AND a flushdraw, where I asume you want >=3rd pair OR a flushdraw. Because >=3rd pair AND a flushdraw is impossible on a Th8c6s board, button is now folding all his hands there (which is why it says "Fold 100%").
To enter conditions as OR, please add those conditions separately. In the version you're using right now, you can do that by adding a condition and then pressing the "add condition" field.
Also, on the river (after setting turn and river unknown), please remove Button's "all hands" condition on top (select it by left-clicking it and press Del). Currently he's always betting. After that, at the very least make BB call if he's hit >=2 pair and fold otherwise.
After that it should work as you expected.
It should look something like this:
For this screenshot I've used the current beta, which I recommend. You can download it here:
http://www.cardrunners-ev-calculator...henewbeta.html
And here's a link to the savefile:
www.crevfiles.com/crev/doublebarrel.stx
I'm currently working hard on further developing the beta. From the second half of this month on I will be producing a large number of smallish (I'm shooting for 5 minutes) instructional videos on youtube, where I discuss a wide range of analysis spots and math problems. It will provide more detail than the current vids, and also be more "On demand" as opposed to me talking for 1.5 hours straight (subtitles will be added as well).
In July I expect to focus on Scripting (development has completed; coming soon!) and Unexploitable Shoving (requires some additional explanation), August will focus on the general instructions. The general instructions should (if I can get the format to work) come with exercises.