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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

02-09-2013 , 06:50 PM
My bad, it looks like I was using a custom name after all, had the highcard condition stored as "hc", same as a default name. Sorry for the confusion, it all works like you described.
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02-10-2013 , 08:27 AM
Quote:
Originally Posted by scylla
Unless you're using a custom name?
Those are not changed, since you have explicitly stated that you wanted that name.
This I don't understand, though. You can't change it one way (right-click) but can the other way (the popup).
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02-10-2013 , 09:51 AM
I've been using alpha for limit and beta for NL. The other day I accidentally opened and saved a limit tree in beta. I now cannot open it in alpha at all and it is causing all kinds of problems. I just had a whole NL tree go haywire because it was defaulted to LHE bet sizing and I didn't catch it. Is there any way to revert that tree back to the alpha format? I would like to keep using alpha for limit and beta for NL so that the default settings aren't constantly going back and forth. It's almost impossible to remember.
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02-10-2013 , 12:30 PM
Quote:
Originally Posted by scylla
Ok, I've made a youtube video about this on my second channel:
http://www.youtube.com/watch?v=T9f8ud9See0

For more instructions on scripts, unexploitable shoving, finding equilibria, and more, please see the instructional videos that are linked to in the beta's startup screen (click on "Videos"). You can download the beta here: http://www.cardrunners-ev-calculator...henewbeta.html
So going back to this question, I have an additional question to add. I used the graphing method to find the EV of a shove when facing a minraise from a static SB PFR and Call-3bet Range, and I varied the stack sizes to see the affect it would have on the EV of BB's shove who also has a static 3bet shove range at all stack sizes. This worked perfectly. I was able to see that the shallow the effective stack size it, the greater the EV of shoving becomes. That's fairly intuitive, but now I would like to be able to see what hands are +EV to shove when the SB still has a static PFR and Call-3bet range at all stack sizes. I know you cant see a visual of the +EV hands in a graph as the ouput, but If I could see the +EV range [i.e., 75%(output) at 21bb(input)]So this would tell me that when the stacks are 21bb, the BB can shove top 75% of a given hand ranking hierarchy at 22bb, the BB can shove 70% etc. The main addition to the original question, is that instead of the changes in EV at various stack sizes, I would like to see the changes in +EV hands at various stack depths. I feel like its impossible due to the fact that + EV hands are based of off villains opening range instead of just simply following a hand ranking hierarchy, so giving an output as a percentage of hands the are +EV to shove would be impossible to decipher which hands are which unless there was a a visual of the hands to go along with it. Is there any method to find such information?
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02-10-2013 , 08:44 PM
Is it possible for me to move my licence from my desktop to my laptop for a few days?
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02-11-2013 , 05:07 AM
Quote:
Originally Posted by MDN
This I don't understand, though. You can't change it one way (right-click) but can the other way (the popup).
Sounds like a slight inconsistency.
I'll take a look.
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02-11-2013 , 05:08 AM
Quote:
Originally Posted by JudgeHoldem1848
I've been using alpha for limit and beta for NL. The other day I accidentally opened and saved a limit tree in beta. I now cannot open it in alpha at all and it is causing all kinds of problems. I just had a whole NL tree go haywire because it was defaulted to LHE bet sizing and I didn't catch it. Is there any way to revert that tree back to the alpha format? I would like to keep using alpha for limit and beta for NL so that the default settings aren't constantly going back and forth. It's almost impossible to remember.
I'm afraid that savefiles from the beta can not be loaded by the alpha. It's a different format.
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02-11-2013 , 05:09 AM
Quote:
Originally Posted by 3eBjUnKiE
So going back to this question, I have an additional question to add. I used the graphing method to find the EV of a shove when facing a minraise from a static SB PFR and Call-3bet Range, and I varied the stack sizes to see the affect it would have on the EV of BB's shove who also has a static 3bet shove range at all stack sizes. This worked perfectly. I was able to see that the shallow the effective stack size it, the greater the EV of shoving becomes. That's fairly intuitive, but now I would like to be able to see what hands are +EV to shove when the SB still has a static PFR and Call-3bet range at all stack sizes. I know you cant see a visual of the +EV hands in a graph as the ouput, but If I could see the +EV range [i.e., 75%(output) at 21bb(input)]So this would tell me that when the stacks are 21bb, the BB can shove top 75% of a given hand ranking hierarchy at 22bb, the BB can shove 70% etc. The main addition to the original question, is that instead of the changes in EV at various stack sizes, I would like to see the changes in +EV hands at various stack depths. I feel like its impossible due to the fact that + EV hands are based of off villains opening range instead of just simply following a hand ranking hierarchy, so giving an output as a percentage of hands the are +EV to shove would be impossible to decipher which hands are which unless there was a a visual of the hands to go along with it. Is there any method to find such information?
I think I really need to see a savefile for this, so I'm certain that I correctly understand what you're talking about.
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02-11-2013 , 05:10 AM
Quote:
Originally Posted by FrankShank
Is it possible for me to move my licence from my desktop to my laptop for a few days?
Could you please mail support with that request?
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02-14-2013 , 08:58 AM
1) Is it possible to add more than 20 variables number (use them all already). Hope it will be soon if not now.
2) Is buying license for third computer same price as buying for seconds computer?
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02-14-2013 , 11:18 AM
Quote:
Originally Posted by obviousTROLL
1) Is it possible to add more than 20 variables number (use them all already). Hope it will be soon if not now.
2) Is buying license for third computer same price as buying for seconds computer?
I'm afraid that 20 is currently the maximum and I don't think I can just increase that number. It's pretty hardwired into the system. As for a third license, I suppose I can agree to offering that for the same price as a second license.
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02-14-2013 , 12:55 PM
Every time I open CREV beta, it just says "closing window in 5 seconds" and then disappears. Nothing loads up and it closes.

Edit: fixed, just updated beta version.
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02-14-2013 , 02:14 PM
How do I enter more than one specific combo for a range not just a single hand, in the preflop condition menu. I would like to enter QcTc,10c7c,9c7c,8c7d,QcTh etc....
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02-14-2013 , 03:20 PM
Quote:
Originally Posted by Bollo
How do I enter more than one specific combo for a range not just a single hand, in the preflop condition menu. I would like to enter QcTc,10c7c,9c7c,8c7d,QcTh etc....
You can only filter for suits after the flop.
This is because in a real hand you don't play differently according to suits either.

PS:
You cán enter one specific combo preflop.
For that, enter one hand and a suit select matrix will appear in the lower right.
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02-15-2013 , 04:41 PM
HI!

I am doing some maths on sit&go bubble situations with Ev calculator. I want to know my calling range on BB when villain is pushing from BT.
I run the hand on EV calculator and it says that I should call with K8s(EV+) and fold with 33(EV-). The problem is when introducing the same villains exactly pushing range in Pokerstove vs both K8s and 33.Pokerstove says that 33 has more equity against villains range, so it is confusing to me
I run it at Ev calculator with more than 100k simulations but it is still the same..

Thanks!
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02-15-2013 , 05:47 PM
Quote:
Originally Posted by Nakari
HI!

I am doing some maths on sit&go bubble situations with Ev calculator. I want to know my calling range on BB when villain is pushing from BT.
I run the hand on EV calculator and it says that I should call with K8s(EV+) and fold with 33(EV-). The problem is when introducing the same villains exactly pushing range in Pokerstove vs both K8s and 33.Pokerstove says that 33 has more equity against villains range, so it is confusing to me
I run it at Ev calculator with more than 100k simulations but it is still the same..

Thanks!
Could you send a savefile to support please?
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02-15-2013 , 06:22 PM
I am on the latest beta and I am unable to add conditions, it is only giving me the option to edit. I am going through the CREV guide on the website where I add a new condition for suited connectors and set weight to 40% but it only allows me to edit conditions not add any.
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02-15-2013 , 06:35 PM
Quote:
Originally Posted by scylla
Could you send a savefile to support please?
Done!

Txs
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02-15-2013 , 07:26 PM
Quote:
Originally Posted by Nakari
Done!

Txs
Well, what can I say.
It appears you were simply unlucky.
When I ran the file with 1M simulations I got the result on the left for the pic below.
The pic on the right is the exact same spot, only now calculated by the math engine (possible, if you remove SB from the hand).

The results from the monte carlo engine seem to match the enumerated results rather closely, but of course, there's a bit of jitter, which is to be expected.

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02-15-2013 , 07:35 PM
Quote:
Originally Posted by ADK
I am on the latest beta and I am unable to add conditions, it is only giving me the option to edit. I am going through the CREV guide on the website where I add a new condition for suited connectors and set weight to 40% but it only allows me to edit conditions not add any.
Sorry, the video manual for the beta is not public yet, nor is the written one.
Kind of unavoidable, since I have to write the software before I can produce the manuals.
Anyhow, see below for two vids on the postflop menu:
https://www.youtube.com/watch?v=sET1JECtOlI
https://www.youtube.com/watch?v=g6Z4I725-Rw

Your question is answered at about 6:20 into the first video.
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02-15-2013 , 08:28 PM
Quote:
Originally Posted by scylla
Well, what can I say.
It appears you were simply unlucky.
When I ran the file with 1M simulations I got the result on the left for the pic below.
The pic on the right is the exact same spot, only now calculated by the math engine (possible, if you remove SB from the hand).

The results from the monte carlo engine seem to match the enumerated results rather closely, but of course, there's a bit of jitter, which is to be expected.

Wow, instead of having bad luck at the table, I had bad luck at the simulations! this is new for me

The thing is that in that specific hand I sent you, I have a bubble factor of 1.63 with pot odds of 2.07 which combined it says to me that I need 44% equity. Pokerstove tell me that even with K6s I have a 44% equity vs villain`s 40% pushing range, but as you see K8s is the line for call/fold.

I have done same calculations with cash hands and both Ev Calculator and Pokerstove results are exactly the same but when I try to do it in tournaments results are slightly(2-3% equity) different. I wonder if it has a relation with ICM and EV Calculator.

Thanks again Scylla!
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02-15-2013 , 08:40 PM
Quote:
Originally Posted by Nakari
Wow, instead of having bad luck at the table, I had bad luck at the simulations! this is new for me

The thing is that in that specific hand I sent you, I have a bubble factor of 1.63 with pot odds of 2.07 which combined it says to me that I need 44% equity. Pokerstove tell me that even with K6s I have a 44% equity vs villain`s 40% pushing range, but as you see K8s is the line for call/fold.

I have done same calculations with cash hands and both Ev Calculator and Pokerstove results are exactly the same but when I try to do it in tournaments results are slightly(2-3% equity) different. I wonder if it has a relation with ICM and EV Calculator.

Thanks again Scylla!
The method you're trying to apply does not seem to account for ties.
You see, in tournaments, ties are a distinct outcome.

For example, 3 players have a 1000 stack.
Player 1 goes all in for 1000, player 2 folds and player 3 calls.

There's now 3 distinct outcomes:
- player 1 wins (chip distribution: 2000-1000-0)
- player 2 wins (chip distribution: 0-1000-2000)
- there's a tie (chip distribution: 1000-1000-1000)

Now in cash games the tie outcome does not affect the math in any way.
You can just use the equity as the chance for a player winning.

However, in tournament calculations you can't just use equity as the chance for a player winning. The 2~ish % of the cases that there's a tie will slightly screw up the results by a few percent.

I'm pretty sure that this is the cause of the discrepancy.
GTO+/CardRunnersEV? Quote
02-15-2013 , 08:58 PM
Quote:
Originally Posted by scylla
The method you're trying to apply does not seem to account for ties.
You see, in tournaments, ties are a distinct outcome.

For example, 3 players have a 1000 stack.
Player 1 goes all in for 1000, player 2 folds and player 3 calls.

There's now 3 distinct outcomes:
- player 1 wins (chip distribution: 2000-1000-0)
- player 2 wins (chip distribution: 0-1000-2000)
- there's a tie (chip distribution: 1000-1000-1000)

Now in cash games the tie outcome does not affect the math in any way.
You can just use the equity as the chance for a player winning.

However, in tournament calculations you can't just use equity as the chance for a player winning. The 2~ish % of the cases that there's a tie will slightly screw up the results by a few percent.

I'm pretty sure that this is the cause of the discrepancy.
You are good!

Nice explanation! You save me a lot of time

Thanks a lot
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02-16-2013 , 06:45 PM
I have a question regarding the top% function in scripts.

So in the videos, you set to 'all hands' and do an EV run before getting top%. Then you run the max exploit tool.

My problem with this is that top% is based off of playing a range of 100% of hands and villain exploiting that strategy. So I think that top x% isn't the *best* x%.

So what I have tried doing is creating a loop to keep finding a new top x% based on the previous sim. For example, I want a range of the best 75% of hands against an exploitative opponent:

1. Set range to all hands
2. EV run
3. Top 75%
4. Max exploit tool

I then loop through steps 2 and 4 and it seems to roughly stabilize at a point. Another option I'm thinking about is to save the range that yields the highest EV.

So I'm wondering if this is a valid way of accomplishing this. I'm also wondering if there might be a more efficient way of doing this, since my script running times are starting to get out of control.

Are you able to share how the top% algorithm works? It might be easier for me to understand how to get it to give me the best x% possible. I'm finding this critically important in getting good solid results from my scripts.

Last edited by sthief09; 02-16-2013 at 06:56 PM.
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02-17-2013 , 04:26 AM
How do I put in the percentages on how Villian continues in the hand?




Im sorry its probably easy but I cant find it searching for it..
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