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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

05-31-2008 , 07:14 PM
any idea how much this is gonna cost when it goes gold.
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06-03-2008 , 11:08 AM
Quote:
Originally Posted by grumpy64
any idea how much this is gonna cost when it goes gold.
Nope.
Not a clue.
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06-04-2008 , 06:37 AM
Quote:
Originally Posted by scylla
Nope.
Not a clue.
You seem like a nice guy but are you being serious or sarcastic with this post ?
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06-04-2008 , 07:40 AM
is this compatible with PT3?
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06-04-2008 , 08:07 AM
Quote:
Originally Posted by grumpy64
You seem like a nice guy but are you being serious or sarcastic with this post ?
Serious.
I haven't decided on any price yet.
It's really really hard to make such a decision.

All I know is ... there's no way what I'm doing is profitable from a financial point of view. There's just not enough guys interested in this sort of software.
Unless I ask a ludicrous amount of money, which is probably pointless as well.
Offering a very low prize probably doesn't serve any purpose either, since even if I offer it for free it will still have a limited audience. Most people just don't care about math. Even if I would be paying thém.

I suppose I do have some clue of the range of where the prize should be, somewhere between "low" and "ludicrous". I don't like ludicrous though, because I'd like an audience. It's basically a hobby for me after all.

Last edited by scylla; 06-04-2008 at 08:14 AM.
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06-04-2008 , 08:12 AM
Quote:
Originally Posted by §437 Nr. 3
is this compatible with PT3?
You can import hand histories with the HH import function.
Basically you copy paste the hand history into a text field, the program reads it and enters the branch into the program, as well as blinds, stacksizes, rake, rakeback, antes, etc.
As far as I know, this should work just fine with PT3 or any other program. It doesn't need to interact directly with it after all.

If you are interested in some hand you played this function makes it easy to get all the information into the program fast. I find it especially useful in case of sit and go's where the stacksizes of all players and possibly antes are relevant.

While playing I sometimes use it to figure out stuff like "how much fold equity did I need" or "what was my EV for this all in", etc.
GTO+/CardRunnersEV? Quote
06-07-2008 , 04:41 PM
Hi guys,

Version 1.1.6 expires today.
I've uploaded 1.1.7 here.
If that doesn't work for you you can get it here: http://www.megaupload.com/?d=MT0CGJ2Q

Not much new stuff in this version since I've been working on engine improvements for the past week. Unfortunately I have not been able yet to add some of the suggestions for improvement (value of flush/flushdraw,change to ICM model,choice of handranking in preflop menu) but I hope to have those next week. I've basically decided not do do anything new until I'm done with the engine improvements. I hope it will turn out to be worth the effort ...

Cheers,

Scylla
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06-10-2008 , 07:33 PM
I downloaded the software but it says it has expired. How do i upgrade/or purchase this software? Thanks
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06-10-2008 , 08:03 PM
Quote:
Originally Posted by Izatnice
I downloaded the software but it says it has expired. How do i upgrade/or purchase this software? Thanks
See post 323.
That version shouldn't expire until the 15th.
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06-16-2008 , 04:43 AM
new version? btw, thanks for this.
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06-16-2008 , 05:14 AM
Quote:
Originally Posted by Colm
new version? btw, thanks for this.
Lol, a 1000 apologies.
I'll post it in an hour.
The tables were good yesterday and I played until I couldn't play anymore and went straight to bed.
I'll have the next version expire after the weekend so I'll actually have time to release the new version.
GTO+/CardRunnersEV? Quote
06-16-2008 , 05:52 AM
...


And here it is.
It's the same as the old one.
The engine improvements take a bit more time than expected, but also the tables were for some reason pretty good this week and I didn't have the time.

Go here.

If that doesn't work for you, go here. However, don't use this option if you don't need it, since the number of allowed downloads per day is limited:
http://www.megaupload.com/?d=0158T6OL
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06-16-2008 , 06:42 AM
Thx for upload Scylla.

I have a "potential" bug.

Your videos say that your results ignore 2 pair that come about because of a pair on the board.

I was looking at how well preflop hole cards hit boards and when I ran 66 HU as an open raise, got my opponent to call with ATC and then check the flop, when it got to my action the "Your Hand:" pop up showed 3 of a kind 10.8, FH 0.98 and 4 of a kind 0.24 for a total of 12.02. However, I had set a condition >=2p and that figure was 13.5.

Has the 13.5 included some 2 pairs with a pair on board or do I not understand what the results are telling me?

Great program by the way; thank you.

Trevor
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06-16-2008 , 08:11 AM
Quote:
Originally Posted by TJD
Thx for upload Scylla.

I have a "potential" bug.

Your videos say that your results ignore 2 pair that come about because of a pair on the board.

I was looking at how well preflop hole cards hit boards and when I ran 66 HU as an open raise, got my opponent to call with ATC and then check the flop, when it got to my action the "Your Hand:" pop up showed 3 of a kind 10.8, FH 0.98 and 4 of a kind 0.24 for a total of 12.02. However, I had set a condition >=2p and that figure was 13.5.

Has the 13.5 included some 2 pairs with a pair on board or do I not understand what the results are telling me?

Great program by the way; thank you.

Trevor

Hi Trevor,

No, it's not a bug.
66 on for instance a 225 board is counted as better than 2 pair.
This is because, let's say, at a river of 22598 and you hold TT, you're beating 98, 95 and 85.

Cheers,

Scylla
GTO+/CardRunnersEV? Quote
06-17-2008 , 08:52 AM
Quote:
Originally Posted by scylla
Hi Trevor,

No, it's not a bug.
66 on for instance a 225 board is counted as better than 2 pair.
This is because, let's say, at a river of 22598 and you hold TT, you're beating 98, 95 and 85.

Cheers,

Scylla
TY very much for this reply. It makes a lot of sense.

Can you please explain how the STOP instruction works? Or better still please explain what I am doing wrong here.

I set up a HU situation where I raised 60% and limped 40% OTB. the BB's response was to raise both of these actions 11.5%, fold 50% when I raised and check/called the others.

My response was to fold to all raises.

This gets us to the flop when he calls my raise or checks behind my limp but all other hands end preflop.

I wanted to assume that the ones that got to the flop were breakeven (at worst) so I was not interested in the results from that point so I added a STOP.

When I make EV runs the % of hands at each action point is as expected and if I toggle absolute/relative that works as well. Using the relative values, I get:-

a) he folds 29.9%
b) he re-raises me 6.79%
c) he raises my limp 4.79%

The EV for those is:-

1.5*29.9% - 2.5*6.79% - 0.5*4.79% = +0.2547

However the $ is shown as -0.50 which is amount lost on the hand assuming NO action had taken place. However, if no action had taken place because I folded every button my EV would have been zero not -0.5.

If I alter the tree to have me raise 60%; fold 40% and have him raise his 11.5% and fold the rest the EV calcualtion in this case when every hand ends preflop is as I expected.

If I revert to the oirginal tree but replace STOP with "DELETE" the relative % are correct when measured against the hands that are not deleted. For example, in the case described above 41.5% of all hands end preflop and as all the others are deleted, the 11.5% RR of my raise occurs (60*11.5%)/41.5 = 16.7% which agrees with the relative numbers on the tree.

However, the EV is calculated using these relative numbers and we end up with a +EV of 0.61 which is higher than (what I think is) the true EV of 0.2547
as shown above.

If we take the 0.61 and multiply it by the 41.5% of the time the "non deleted" runs occur we get the "right" answer - well near enough

OK, long I know but...., what am I doing wrong and how can I get it to give me the "right" answer?

I "think" that what "delete" tells me currently is that when it ends preflop my average EV is 0.61 and I think that is true. However, over all hands, if the ones that see the flop are neutral EV, the strategy makes me 0.25 per hand. How do I get that?

Cheers

Trevor

PS - Having looked at this program more I am even more impressed if that is possible.
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06-17-2008 , 09:47 AM
Hi Scylla,

I see what stop does now (I think) but it's action seems a bit odd to me.

This is from your help manual:-

Stop: The run is stopped but its data is included in the calculations. If a certain point was passed by the run it will be included in the percentages. In case of an EV calculation every player in the pot will win nothing.

I think in literal terms this is true but look at this example:-

I raise 100% of hands OTB to 3BB (HU). The BB RR AA only (0.5%); calls 72.1% and folds 27.4%

The EV is shown as -$1.40 which seems to be made up of:-

0.5% * -2.5 + 27.4%* 1.5 - 72.1%*2.5

Because the SB has put 2.5BB extra into the pot and the action has stopped, the program assumes that money is LOST and adjusts the EV accordingly. This makes the EV number meaningless (IMO). (BB shows a loss for the same reason)

As a suggestion, would it be better to either:-

a) ignore money put into the pot (and potential winnings) if a stop is hit
b) At the stop, an equity calculation is given. In this case the BB has 53.7%. Could we not use that as a benchmark instead of the -2.5BB which it curently uses?

I think b) might be useful. In this case, the SB has 46.3% equity in a 6BB pot having contributed 2.5BB so his EV is 6*46.3%-2.5 = +0.278 (*72.1% of the time it gets there)

If we add that equity estimate to

0.5% * -2.5 + 27.4%* 1.5 = +0.3985 which is KNOWN because the hand has ended

then we get EV of +0.5989 which is, (I think) a more sensible answer.

I fully accept that I may not understand this at all; so please feel free to point out where I am not "getting it" if that is the case.

Cheers

Trevor
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06-17-2008 , 01:37 PM
Hi Trevor,

The stop action means "I give up on the pot".
In heads up situations this is equal to folding.
Stop is mainly there for multiway situations, because after you've decided you want to fold you don't want to enter a whole subtree for the other players.
I'll be adding a new type of end hand symbol later on (or perhaps an altered version of stop) which will distribute the pot among the remaining players according to their equity.
I believe that is what you're looking for in your situation.
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06-20-2008 , 05:04 AM
Hi guys,

Due to a little screwup on my part 1.1.7 will stop working today.
Get a replacement here.
If that doesn't work go here:
http://www.megaupload.com/?d=E8SSLLKQ

Cheers,

Scylla
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06-20-2008 , 07:20 AM
That's why it wasn't working, ty.
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06-23-2008 , 03:50 AM
Installed and tried to run: "A monitor program has been found running in your system. Please, unload it from memory and restart your program."
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06-23-2008 , 04:24 AM
Quote:
Originally Posted by gball
Installed and tried to run: "A monitor program has been found running in your system. Please, unload it from memory and restart your program."
That would be a program related to hacking.
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06-23-2008 , 05:07 AM
At least sysinternals.com's process monitor seems to be such a program. If it has been run at some point, stoxev doesn't run until rebooting the computer.
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06-23-2008 , 09:00 AM
Quote:
Originally Posted by gball
At least sysinternals.com's process monitor seems to be such a program. If it has been run at some point, stoxev doesn't run until rebooting the computer.
I'd like to help you out, but unfortunately, when it comes to the software protection, my hands are tied.
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06-25-2008 , 06:29 PM
HEy,
I am trying to set up the situation in this thread:
http://forumserver.twoplustwo.com/sh...d.php?t=234199
HOwever I can't seem to do it right can anyone help me with this please?
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06-25-2008 , 06:55 PM
Quote:
Originally Posted by ghettointlectual
HEy,
I am trying to set up the situation in this thread:
http://forumserver.twoplustwo.com/sh...d.php?t=234199
HOwever I can't seem to do it right can anyone help me with this please?
How about this?
I've set up the following tree:


Since this is heads up, it plays the same as a cashgame, tournament conversion is not required.

You already know your EV for folding, which is 0 by definition.

Calling is not an option, this is all in or fold.

I've assigned villain with a credible cold calling range. I'm asuming he makes this move with:
- a flushdraw
- at least top pair
- 40% of the time when he has a pair and an outside straight draw
- 20% of the time when he has nothing and is bluffing

If we vary the time that he is bluffing versus our EV we get the following graph:


If he's bluffing less than 3% of the time all in is +EV given these assumptions.


I'm not saying that moving all in is the correct play here though. I don't play $50 (or sit and go's at all in fact), but this is how I'd set up the tree.

Try out your own assumptions and see if pushing is +EV.
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