Quote:
Originally Posted by MU MUF MUFC OK
I don't know what point you're trying to make here. Obviously if villain is folding 99% our bet is going to have a high EV.
I have already set the IP players calling range. I need to know the EQ of OOP's hands vs the calling range, so I can value bet hands that have around 50%+ equity vs the calling range, and decide on a balanced bluff range.
Ah, ok, in that case I somewhat misunderstood your question.
The direct answer to your question remains the same though. We currently have no dedicated feature for this, and I can look into providing one, however, for the moment, I can offer the following workaround:
1) Add a "Delete all hands" action below villain's "Call" action (see pic below)
2) Compute (with F7)
3) Mouse over hero's "Bet" action
4) Press
Alt+A for the old range analysis tool (see pic below)
This tool will now give you the equities versus the calling range.
You can even use it to select a top+bottom% of the range.
For this, adjust the sliders like in the picture below.
Please do note though that you don't need as much as 50% equity to justify a shove, given that the pot offers an overlay. For example, if the pot is $40 and the stacks are $50, then shoving and getting called will create a pot of $140. You will only need to win the showdown 50/140*100%=36% of the time in order to justify shoving and getting called.
Other than that, I'd like to point out that the GTO solver can actually figure out the mathematically correct answer to your question. For example, you can use it in the tree below to figure out a GTO solution:
However, you can also enter your assumptions about villain's play, lock it to the solver and then let the solver figure out the solution within the given restrictions:
From what I can tell, betting ranges on the river tend to be polarized between value bets and bluffs, with middling hands often being checked, and it appear that this example hand is no exception.
To take a look at the ranges generated by the solver, please use its analysis tool (mouse over the relevant decision/action and press SPACE). For more on the GTO solver, the analysis tool, the locking system and other related subjects, please watch the videos here:
http://www.cardrunnersev.com/download.html
Here is a link to the savefiles:
www.cardrunnersev.com/savefiles/savefiles.zip
PS:
Please do note that the delete trick will not work in conjuction with solver data, given that they are not designed to work together. You can use the Delete trick with regular conditions though, like in file1.stx. Or also in file3.stx, given that there villains' actions only contain regular conditions.