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Old 08-13-2015, 02:00 PM   #176
IlluminatedK
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Re: DFS Industry Discussion Thread

this winter is gonna be awesome
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Old 08-16-2015, 02:39 PM   #177
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Re: DFS Industry Discussion Thread

Which sites are offering the best deposit / reload bonuses currently?
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Old 08-20-2015, 06:12 AM   #178
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Re: DFS Industry Discussion Thread

DK to enter UK in Q4: (and some ROW 2016?)
http://www.legalsportsreport.com/316...aming-license/
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Old 08-20-2015, 12:37 PM   #179
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Re: DFS Industry Discussion Thread

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DK to enter UK in Q4: (and some ROW 2016?)
http://www.legalsportsreport.com/316...aming-license/
Bring on the bots!
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Old 08-24-2015, 10:33 PM   #180
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Re: DFS Industry Discussion Thread

DK got rid of TE position for CFB and added a new flex position. TE's are listed as WR's now

Pretty interesting considering there are only 1 or 2 TEs worth playing on each slate anyway
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Old 08-25-2015, 05:13 PM   #181
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Re: DFS Industry Discussion Thread

So i haven't played DFS in about a month or 2 but i just login back on DK and man what the heck happened to the site i like the original one better.
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Old 08-26-2015, 02:29 AM   #182
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Re: DFS Industry Discussion Thread

Can someone briefly summarize the new traded player rule on DK?
I lost the email they sent me completely without really reading it...
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Old 08-27-2015, 08:28 PM   #183
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Re: DFS Industry Discussion Thread

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Which sites are offering the best deposit / reload bonuses currently?
I just got an email from Yahoo for a 100% (actually 200% if you are in a season-long fantasy football league with them) on up to a $2,000 deposit.

Looks like it clears $1 for every $25 of entry fees.
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Old 08-28-2015, 11:48 PM   #184
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Re: DFS Industry Discussion Thread

Is this for you only, or available to anyone?
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Old 09-02-2015, 03:07 AM   #185
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Re: DFS Industry Discussion Thread

Might be an old name some of you recognize...

The curse of too much skill.
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Old 09-02-2015, 03:12 AM   #186
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Re: DFS Industry Discussion Thread

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Might be an old name some of you recognize...

The curse of too much skill.
I had just posted something similar about this in the NFL thread:

yep, that is why sites should force unique lineup constraints across the site. Such as you can only enter each unique lineup 1-5x times at most. It is the only way to ensure your best lineups go at the best stakes you think you can beat, and if you want to keep playing down all the way to the $1 H2H and 50/50's you will be forced to play a softer lineup in those match-ups.

--------------

Note that I don't expect the sites to actually change, nor do I expect any poster here to support that, but there is no doubt it would be better for the industry long-term overall. As a poker analogy, I should not have to sit with Phil Ivey, Daniel Negreanu, Antonio Esfandiari, Erik Seidel, Daniel Colman, Phil Hellmuth, and other top pros in every 10-man, $1 50/50 that is offered.

Last edited by Shoe; 09-02-2015 at 03:17 AM.
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Old 09-02-2015, 03:07 PM   #187
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Re: DFS Industry Discussion Thread

For those of you in Michigan, call your local representative TODAY (click to find them) if you want to keep playing DFS:

Daily Fantasy Sports Are Illegal In Michigan? Gaming Control Board Says So.
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Old 09-02-2015, 06:15 PM   #188
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Re: DFS Industry Discussion Thread

Just got a short survey from DraftKings in preparation for their UK thing. Only soccer mentioned.
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Old 09-02-2015, 09:02 PM   #189
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Re: DFS Industry Discussion Thread

Quote:
Originally Posted by Shoe View Post
I had just posted something similar about this in the NFL thread:

yep, that is why sites should force unique lineup constraints across the site. Such as you can only enter each unique lineup 1-5x times at most. It is the only way to ensure your best lineups go at the best stakes you think you can beat, and if you want to keep playing down all the way to the $1 H2H and 50/50's you will be forced to play a softer lineup in those match-ups.

--------------

Note that I don't expect the sites to actually change, nor do I expect any poster here to support that, but there is no doubt it would be better for the industry long-term overall. As a poker analogy, I should not have to sit with Phil Ivey, Daniel Negreanu, Antonio Esfandiari, Erik Seidel, Daniel Colman, Phil Hellmuth, and other top pros in every 10-man, $1 50/50 that is offered.
Quote:
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Might be an old name some of you recognize...

The curse of too much skill.
Besides the obvious data quality and selection bias problems in the article ("Source: Estimates from publicly available data" = handwaving), and ignoring the fact that all of the major sites have already taken countermeasures against high volume players.. the author shows a poor understanding of the salient issues. Both fish and sharks play important roles in a site's profitability - it's much more of a balancing act than you (and the author of that article) seem to realize. With that in mind, most of his proposed "fixes" are a terrible idea. There are certainly changes that the sites can and probably should make to protect the fish, but striving for perfectly efficient player salaries is not one of them. And your idea of limiting unique lineups to 5 (?!?!) entries each is even worse.

Any blanket claims about the long-term good of the industry are speculative nonsense.

Last edited by the_woat; 09-02-2015 at 09:13 PM.
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Old 09-02-2015, 09:38 PM   #190
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Re: DFS Industry Discussion Thread

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and ignoring the fact that all of the major sites have already taken countermeasures against high volume players..
I'm sorry, this is an incredibly misinformed statement. Both DK and FD now allow scripting for automated entry. FD has raised their daily entry limit, and they admit publicly it is not strictly enforced (they send polite warnings).

The sites claim they do not allow automated editing of lineups, but it's very likely this is never enforced. After all, it would hurt their bottom line.

There was an established ecosystem of mid to high range DFSers on Draftstreet that played non-salary cap games, and that was destroyed when DK bought out DS. Both FD and DK concentrate on mass entry GPP to drive the churn and allow higher rake to exist.

The majority of their DFS revenues come from high volume players. But they need to keep the biggest tournaments at a low price point to allow fish to enter and sustain the ecosystem. Otherwise the high volume players will cannibalize each other and revenues will drop.
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Old 09-03-2015, 01:20 AM   #191
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Re: DFS Industry Discussion Thread

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I'm sorry, this is an incredibly misinformed statement. Both DK and FD now allow scripting for automated entry. FD has raised their daily entry limit, and they admit publicly it is not strictly enforced (they send polite warnings).
My statement was 100% correct. Both DK and FD have a variety of limits in place. Allowing players to automate certain things doesn't magically erase those limits. Again, it's a balancing act.

Quote:
The sites claim they do not allow automated editing of lineups, but it's very likely this is never enforced. After all, it would hurt their bottom line.
That's not true - DK has explicity stated that editing a lineup is one of the "permitted behaviours" for automated scripts.

Quote:
There was an established ecosystem of mid to high range DFSers on Draftstreet that played non-salary cap games, and that was destroyed when DK bought out DS. Both FD and DK concentrate on mass entry GPP to drive the churn and allow higher rake to exist.

The majority of their DFS revenues come from high volume players. But they need to keep the biggest tournaments at a low price point to allow fish to enter and sustain the ecosystem. Otherwise the high volume players will cannibalize each other and revenues will drop.
What's your point? Fish sure seem to like those big tournaments, and the sharks will follow them.

Last edited by the_woat; 09-03-2015 at 01:26 AM.
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Old 09-03-2015, 06:20 AM   #192
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Re: DFS Industry Discussion Thread

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Originally Posted by the_woat View Post
My statement was 100% correct. Both DK and FD have a variety of limits in place. Allowing players to automate certain things doesn't magically erase those limits. Again, it's a balancing act.
Please tell me what measures DK or FD has in place to limit any user from entering as many contests as they want? What's to stop Max or Condia from entering 5000 contests a day?

Quote:
That's not true - DK has explicity stated that editing a lineup is one of the "permitted behaviours" for automated scripts.
And FD says that it's explicitly NOT permitted. So tell me how they enforce it (or can anyone prove that it's being enforced)?

Quote:
What's your point? Fish sure seem to like those big tournaments, and the sharks will follow them.
My point is two fold:

1) You claim countermeasures are in place against high volume players, but FD/DK recently allowing automated entering or editing is a complete repeal of such action.

2) There is a market for non salary cap games, but FD/DK rely mainly on GPPs to drive revenue. This cannot be sustained long term. These companies have not turned a profit.

But you think this is speculative nonsense.
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Old 09-03-2015, 10:01 AM   #193
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Re: DFS Industry Discussion Thread

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Please tell me what measures DK or FD has in place to limit any user from entering as many contests as they want? What's to stop Max or Condia from entering 5000 contests a day?



And FD says that it's explicitly NOT permitted. So tell me how they enforce it (or can anyone prove that it's being enforced)?



My point is two fold:

1) You claim countermeasures are in place against high volume players, but FD/DK recently allowing automated entering or editing is a complete repeal of such action.

2) There is a market for non salary cap games, but FD/DK rely mainly on GPPs to drive revenue. This cannot be sustained long term. These companies have not turned a profit.

But you think this is speculative nonsense.
Yep. I've been banned for a day for barely going over the limit accidentally on a multi slate day.
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Old 09-03-2015, 10:04 AM   #194
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Re: DFS Industry Discussion Thread

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Please tell me what measures DK or FD has in place to limit any user from entering as many contests as they want? What's to stop Max or Condia from entering 5000 contests a day?
DK limits the number of low stakes games you can play, and also has beginners-only tournaments for new users. FD has the daily entry limit you mentioned previously (and yes they will enforce it). Plus nearly all contests have a maximum number of entries per person, you can only create 50 HU games at a time, etc. Like I said, you can argue that they should be doing more but to say they haven't done anything is laughable.

Quote:
And FD says that it's explicitly NOT permitted. So tell me how they enforce it (or can anyone prove that it's being enforced)?
Source? All I've seen them say is that "use of any robot, spider, scraper, sniping software or other automated means to access FanDuel is only allowed with our express written permission", and only explicitly prohibited "harmful" actions such as scooping a specific opponent's HU games.


Quote:
My point is two fold:

1) You claim countermeasures are in place against high volume players, but FD/DK recently allowing automated entering or editing is a complete repeal of such action.

2) There is a market for non salary cap games, but FD/DK rely mainly on GPPs to drive revenue. This cannot be sustained long term. These companies have not turned a profit.

But you think this is speculative nonsense.
You pretty clearly have no clue what you're talking about, as shown above, so it's amusing that you think you know how these sites should be running their business or what is and is not sustainable long term. The sites have made a conscious decision to plow a ton of money back into the business instead of turning a profit, which is very likely optimal for them at this point.. DUCY?
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Old 09-03-2015, 11:42 AM   #195
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Re: DFS Industry Discussion Thread

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Originally Posted by JumanjiBoard View Post
Yep. I've been banned for a day for barely going over the limit accidentally on a multi slate day.
wow wtf
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Old 09-03-2015, 01:11 PM   #196
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Re: DFS Industry Discussion Thread

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Yep. I've been banned for a day for barely going over the limit accidentally on a multi slate day.
Was this last NBA season? IIRC limits have been raised since then.

1 day suspension is the worst anyone has received for going over the limit. Ohmsy got a 3 day suspension for exploiting a scripting loophole, being able to scoop up private h2h games.

That is a slap on the wrist for a high volume player.
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Old 09-03-2015, 01:20 PM   #197
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Re: DFS Industry Discussion Thread

Quote:
Originally Posted by the_woat View Post
DK limits the number of low stakes games you can play, and also has beginners-only tournaments for new users. FD has the daily entry limit you mentioned previously (and yes they will enforce it). Plus nearly all contests have a maximum number of entries per person, you can only create 50 HU games at a time, etc. Like I said, you can argue that they should be doing more but to say they haven't done anything is laughable.
Having beginner games (for beginners only) does nothing to limit the amount of contests a high volume player can enter.

Having a multi entry limit on a GPP does not limit the number of contests a high volume player can enter.

Limiting creating h2h games at 50 per buy-in level does almost nothing to curb the amount of contests a high volume player can enter.

A player can go over the entry limit on FD (knowing that he will get a 1 day suspension perhaps) if there is more EV in doing so and missing the following day.
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Old 09-03-2015, 01:25 PM   #198
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Re: DFS Industry Discussion Thread

Quote:
Originally Posted by the_woat View Post
Source? All I've seen them say is that "use of any robot, spider, scraper, sniping software or other automated means to access FanDuel is only allowed with our express written permission", and only explicitly prohibited "harmful" actions such as scooping a specific opponent's HU games.
RG now publicly offers browser extension/script for automated entry on FD, so I'm assuming it's now allowed, haven't checked the TOS in a few days:

https://rotogrinders.com/threads/fan...-script-802292
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Old 09-03-2015, 01:35 PM   #199
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Re: DFS Industry Discussion Thread

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Was this last NBA season? IIRC limits have been raised since then.

1 day suspension is the worst anyone has received for going over the limit. Ohmsy got a 3 day suspension for exploiting a scripting loophole, being able to scoop up private h2h games.

That is a slap on the wrist for a high volume player.
This was MLB. How do you know that's the highest ban received? Earlier you said you knew nothing about punishments.
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Old 09-03-2015, 01:41 PM   #200
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Re: DFS Industry Discussion Thread

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You pretty clearly have no clue what you're talking about, as shown above, so it's amusing that you think you know how these sites should be running their business or what is and is not sustainable long term. The sites have made a conscious decision to plow a ton of money back into the business instead of turning a profit, which is very likely optimal for them at this point.. DUCY?
It is very clear that both companies are spending aggressively to dominate market share but they are going about it different ways.

FD has been acquiring software developers and most recently Number Fire. It appears they are looking to become an interactive sports media company with diversified income streams.

DK's model still relies solely on entry fees for revenue. It is not clear to me if this will change in the future. Perhaps they hope to enter other areas of legalized gaming.

The DFS industry is largely unregulated but if these companies start showing profits you can be certain states will require licensing in the future. DK recently secured a UK gaming license, just imagine if they also had to secure licenses in 45 US states (or Canada).

The most likely short term scenario is both companies look to go public, thus securing the personal fortunes of the founders. (And when they go public, so will their financials.)

Since you have much more insight on these matters I hope I can learn something from you and make this a productive dialogue.
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