Quote:
Originally Posted by Topcat
OP's suggestion is to project a false range that causes an imbalance in your opponent, and then *BAM*, we use 5th level play and outlevel him $$$
We would project a false range as often as possible provided it would earn more profit... I wasn't talking about inducing an imbalance.
Is it not obvious that by playing exploitative we have higher variance? We are opening ourselves up to potentially lose. (I'm sure I learnt this from you GTO guys). Perhaps higher variance is the wrong term as we would win a lot more often. I mean, we 'could' lose more often.
It appears as though most GTO players would only deviate if they recognised a line or situation which they have seen the villain play unbalanced. It seems most players only regularly deviate if they are against fish..... Once you can recognise the standard level of a player then you can adjust based only on this information. It takes players sometimes years to advance in levels, where as, if you are looking for lines or situations, the villain might adapt hourly.
The fish might not know the GTO formula but they know when they don't often win. They know when the villain is playing tight. If they are level 3, they know that you are always projecting a range which might have hit.
Even more importantly than the fish.. If we were playing against each other without balancing then there would be much more money available at the tables.