Quote:
Originally Posted by Qlka
Since ICM "base" model is wrong itself (with assumption of probability finishing) then models that trying to take future hands to account for equity changes (due to blind posting and stack changes) will be wrong too?
ICM based on stack proportions is probably not that bad for small fields but I never played SnGs so I'm not sure.
Also ICM calculators aren't practical for large fields anyway but it's important to understand the principles involved.
I'm not aware of any such models for blinds/pos.
You can do plenty of your own simple calculations for ways to calculate for ICM. Not necessarily for adjusting CEV but many other useful stats.
One simple trick for roughly determining relative strength of ICM might be to plot the botom half/top half ratio.
(median stk-botom stk)/(Top stk - median stack) but I'm sure a probability expert could find a better way to measure distribution skew.
i.e. should go down sharply when approaching bubble and up after the bubble for a short time before going down again.
Also if you look at bottom payout, you can get a good idea of avg ICM on the bubble by converting bottom $ into the equivalent number of chips for an average:
Avg. value of surviving bubble in # of chips:
Bubble CEV = Strt-Stk * Bot $/$buy-in.
You can look at past results of similar buy-in, field size, structure For example, to get the following data.
Avg # hands at each level.
Avg Stk at bubble = #paid/chip tot.
#Tables@Bbl = #paid/(max-plyrs/tbl)
Orbits = number of orbits you expect to see before bubble.
BA1, BA2,... = Blinds+all antes for each level
Then if you are short when approaching the bubble you can estimate the min #blinds/orbit you need to win before the bubble.
I have other/better ways to estimate ICM in tournaments, using basic tourny info but these were what came to mind.
Quote:
Originally Posted by Qlka
Where I can see such a curve or any data that prove your point?
On-line, real-time tournament Avg stack should be displayed. Then match that number against the current list of player stacks, usually shown in the tournament window, You will see the average go above the Median (half of the field). As you get closer to the bubble, the average stk will be around the top third of the field.
For live play:
Avg chips = #entries * starting chips/# live plyrs.
Quote:
Originally Posted by Qlka
I think order of the stacks would have impact on too, since having short stack on your left is advantage and opposite is also true.
Well as I said in a previous post, you need to be able to quantify that in order to add to any calculation. Also it's going to be changing in MTTs with table balancing and table break downs.