Since we said everybody should play the same strategy, why not assume everybody is playing the nash ranges provided by holdemresources.net?
I don't think we should give our players more than 10bb effective in the simulations as this would include a mixed strategy with minraises which is really, really hard to solve.
I simulated a bubble round with a bigstack (BS) that has 4500, a mediumstack (MS) 3000and a smallstack (SS) 1500. To account for position I ran 2*3 simulations in which every player is in every position exactly 1 time.
In simulation1 the BS is on the BUT, the MS is in the SB and the SS in the BB. Than the blinds go around like in a real game. Stack sizes are the same for all simulations.
In simulation 2, I switched the position of the SS and the MS.
The results of simulation 1 are listened here:
http://www.holdemresources.net/hr/sn...2=3000&s3=1500
http://www.holdemresources.net/hr/sn...2=1500&s3=4500
http://www.holdemresources.net/hr/sn...2=4500&s3=3000
The results for simulation 2 are here:
http://www.holdemresources.net/hr/sn...2=1500&s3=3000
http://www.holdemresources.net/hr/sn...2=3000&s3=4500
http://www.holdemresources.net/hr/sn...2=4500&s3=1500
In the following I list how much EQ each player gains depending on position. In the middle column I have the results my downloadable tool provided me for simulation 1. As you see in the end the EQ the bigstack gains in this round equals the EQ the other player loose in the online tool. The downloadable version is a little bit off, so I don't know why I payed 99$ when Holdemresources offers a better service for free.
Simulation 1 Simulation 2
EQ BS: BU: +1,257 1,216 +1,121
SB: +,073 +0,128 +0,020
BB -0,429 -0,472 -0.485%
Total: 0,901 0,917 Total 0,656
EQ SS BU: +1,815 +1,741 +1,207
SB: -0,537 -0,491 -0,291
BB -1,345 -1,348 -1,520
Total: -0,067 -0,098 Total: -0,604
EQ MS BU: +0,966 +0,962 +1,501
SB: +0,088 +0,132 -0.721%
BB: -1,888 -1,875 -0,83
Total: -0,834 -0,781 Total: -0,05
Total Simulation 1 downloadable: +0,038
Total Simulation 1 Online: 0,000
Total Simulation 2 Online: 0,002
We clearly see that the BS gains EQ in the bubble, which we would expect, therefore yes ICM seems to underetimate big stacks.
The middle stack in this example looses more EQ than the bigstack. However the positions on the table seem to be more important than having a big or medium stack. It's hard to win if the BS can profitable push ATC against the middle stack and 87,3% against the short stack when they are blind on blind.
Unfortunately these results are valid only for this exact situation. For different stack sizes outcomes will be different.
Also we don't know how long the bubble will last on average and how stack sizes will evolve. To do this we would have to make 6 different game trees. Finding a formula for that shouldn't be too hard but the machine would run like forever.
Interpretation or What does that mean to us in the game?
If we have the chance to go into the bubble as a bigstack we should take it even if we have a slightly -EV call. We will have a chance to make up for it in future rounds.
If we are in the same situation and would be the middle stack after doubling up we shouldn't call since we will be the bubble bitch.
In the bubble, the player who looses the most EQ should look to make a move even it is -EV to prevent himself from bleeding even more EQ.
Conversely the big stack should be more risk averse than ICM suggests because he will not longer be able to abuse the bubble after he calls somebody or gets called. When he looses he is not chip leader anymore and if he wins they will be HU with no edge for the bigstack.
If you guys are planning to write a program that makes these simulations please let me know, I would be very interested to participate in such a project and/or the results.
Last edited by Sinthoras1; 02-25-2014 at 07:13 AM.
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