Quote:
Originally Posted by BaseMetal2
As usual I am confused and uninformed about GTO - I used to think that the only sensible strategy vs GTO is not playing or also playing GTO. (I still do but I think I need to have the GTO only play a GTO or it isn't really a GTO solution.)
I think my old mental image of the strategy was confused though... I pictured the strategy like a massive/infinit checkerboard pattern where each square could represent a state the game could get into, on each square was written the appropriate next response including what square you get to next. The instructions on the square may contain some randomization (eg, 100% bet AA to 2.2xpot,.... 0.3% bet 32o to 5xpot).
So, in this model, there is no need to adjust to the villains moves just get to the appropriate state square and follow the instructions on it. This approach never counts or adjusts to the frequency of the opponents play, no adaption.
I now think (I am likely wrong.) this checkerboard state solution only exists for opponents also playing perfectly GTO. If the opponent is not playing GTO your own GTO is not actually valid.
If a GTO does not respond to an opponent (this seems like my fixed checkerboard state model) I now think it can be beaten, so clearly not GTO.
I haven't checked or thought this through but as a thought experiment lets say, always 200bb deep at start of each hand, Heads-up play standard 1.0, 0.5 BB/SB.
If the opponent always pushed allin or folded as the first possible response move, knowing the GTO response call frequencies, can get the frequencies for this by playing millions of hands, or get it from solving GTO yourself [more than one solution but can eventually find which one is being used and this never adjusts].
The opponent could work out the 'perfect' shove frequency response against the 'GTO' fixed call range using all hands exceptions being JJ+, and AQ+, and when dealt these exception hands play the best multi-street poker the opponent can muster (note, this GTO bot is never adjusting so it's states are always expecting the type of hands another GTO would throw at it not these top 3% hands in multi-street play.)
I think the pushed/folded hands could get quite close to break even vs the GTO and playing good poker with these other top JJ+ AK/AQ hands would possibly be enough to overcome any small losses the approx 200bb push fold lines cause.
A human would very quickly spot that the only times an opponent played multi street they held a great starting hand and adjust but this gto bot won't.
I am now not so sure that a fixed 'GTO' could not be beaten, as mentioned I know little about this subject though and I suspect that the definition of GTO requires a perfect opponent for it to be a GTO solution. (I am confused???)
Your first checkerboard formulation is correct. The GTO bot will have a fixed (yet possibly mixed/randomized) strategy for every position it gets itself into. However, note that when we play against the bot, we can't know exactly what checkerboard it is in, because it partially depends on the bot's hole cards. We can, however, calculate probabilities for each of the hole card combos based on the bot's strategy.
Anyway... Let's say I have a (non-GTO) checkerboard strategy like this. I write it all down, and give it to you. Now let's say you create a strategy to maximize your EV against me, creating a different checkerboard strategy. You write it down, and give it to me. Then I go ahead and maximize my strategy against yours, and you again against mine, etc. Eventually we'll reach a point where neither of us can get any further improvements against the other. That's a Nash Equilibrium, or GTO strategy, and by definition is unbeatable.