Quote:
Originally Posted by JSLigon
To see how this could happen in a very abstract sense, consider a simple three player game played with coins. Each player has a coin which they reveal simultaneously with the other players, showing either heads or tails. If one of the players' coins shows a different face than the other two, that player wins and the other two players must pay them a dollar (if all coins are the same it's a push). The NE strategy for this game is to randomize equally between heads and tails. This is easy to see, since if your opponents are both playing the NE, you don't benefit by deviating from the NE. In fact it doesn't matter what you do in that case, you're indifferent between heads and tails and any strategy you choose would be 0 EV against two opponents playing the NE.
While all 3 players playing 50% heads/50% tails is a NE, isn't it the case that one player playing 100% heads, a second playing 100% tails, and the third player playing 50/50 is
also a NE? No player improves their EV by unilaterally deviating from that. The player who plays 100% heads only loses by playing tails; the player who plays tails only loses by playing heads; and the player who plays 50/50 always loses due to the other two so cannot improve his situation at all by deviating.
This would seem to imply that in the game you've created, literally every strategy can be interpreted as being "GTO". Which of course gives another answer to the question of how GTO strategies can be losing, since I think there is only one NE that gives 0 EV to all players.