Game #1
1a) I guess a "value hand" in this game would be a hand that has any chance at all of being called by worse. Player 1 breaks even on hands that are never called by worse (i.e. his bluffs), so if he does ever get called by worse he strictly prefers betting to folding.
1b) Player 1's EVs for each group of hands:
Bottom 25% (always folding), EV = -0.5
25-50% (indifferent to betting and folding), EV = -0.5
For a given hand in the top 50%, where F = Player 2's folding frequency, and X = the value of his hand (i.e. 60th percentile = 0.6),
EV(X) = -1.5 + 2F + 3(X - 0.5)
Player 1 puts in his $0.50 ante and a $1 bet (hence the -1.5) and the pot is $2. The F of the time Player 2 folds, he picks up the $2 pot, and the 0.5 of the time he calls, Player 1 beats 2(X – 0.5) of Player 2’s calling hands and gains the $3 pot. Multiply these terms together and we have (0.5)(3)(2)(X – 0.5) = 3(X – 0.5).
So the average EV of Player 1’s whole value betting range is
Now we put it all together to get Player 1's total EV for the game…
Player 1 EV = 0.25(-0.5) + 0.25(-0.5) + 0.5(0.25) = -$0.125
And Player 2's EV is of course +$0.125.
1c) I assume this is the game tree you're talking about here:
Correct me if I'm wrong on that. Anyway, in this case, the equilibrium is very different from before. Player 1 still bets with a 2:1 value to bluff ratio to keep Player 2's bluffcatchers indifferent to calling. Now, the major difference here is that many of Player 1's bluffs have some showdown value, so Player 2 needs to call
less than 50%. He wants to keep Player 1 indifferent between bluffing his highest equity bluff and checking it down. Let's say his highest equity bluff has 11% equity (i.e. it's his 11th percentile hand). We have
EV(check 11th percentile hand) = EV(bluff 11th percentile hand)
0.11 = -1 + 2F
F = 0.5555
Player 2 is folding is folding 55.55% of the time and calling 44.44% of the time. If Player 2 were to call 50% of the time like he did before, then Player 1 would instead prefer to check back his 11% equity bluff (or any bluff > 0% equity) rather than make a breakeven bluff. But then Player 1 would be bluffing less frequently than the 2:1 ratio and bluffcatching would then be a losing play, and he would stop bluffcatching entirely. But then Player 1 would be incentivized to bluff a very wide range with all of his newfound fold equity, and Player 2's response would be to always call with his bluffcatchers, and so on. The situation would become stable again once Player 2 is calling his equilibrium frequency of 44.44%.
There are a few indifference points in this game:
1) Player 1 is indifferent between bluffing his highest equity bluff and checking it down.
2) Player 1 is indifferent between betting some lowest equity value hand and checking it down.
3) Player 2 is indifferent between calling bluffcatchers and folding them.
It would be a pain to solve by hand, but if you solve it computationally you find that Player 1 value bets the top 2/9 of his range and bluffs the bottom 1/9 of his range, and Player 2 calls the top 4/9 of his range. This exact game is actually covered in Volume 1, Section 7.3.2 of Will Tipton's book "Expert Heads Up No Limit Holdem" in more detail.
I'm not going to go through Games 2 and 3 right now. Maybe I will another time. Maybe.