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Fundamental GTO theory from a newbie's point of view Fundamental GTO theory from a newbie's point of view

01-05-2015 , 11:12 AM
I'm no GTO expert. So this is all I know so far from talking to people, starting to read Will Tipton's books along with stuff by Matt Juanda, Ed Millers and mathematics of poker, not to mention my research with gambit and pokersnowie.

I hope that people can contribute to this thread and support the growing understanding on GTO, so everyone can improve faster as opposed to everyone being in the dark.

I'm a 6m NL grinder myself (former live semi-pro), and I believe GTO would be especially useful for multitabling, when its hard to keep track of exploitable tendencies.

Hopefully, this thread will be more than philosophical understanding but actually discussing practical uses of GTO to real situation. Lets start!
Feel free to correct me as I'm still a newbie And feel free to post ideas, and ask questions!




What is GTO (Game theory optimal)?

So GTO basically is a mathematical way of playing perfectly. Its both unexploitable and optimal. As per Nash equilibrium "both players at equilbrium cant unilaterally increase their EV by changing strategy". You can think of it as two players adjusting to each other, and changing their strategy, swinging back and forth and maybe they'll settle at equilibrium.

In order to understand GTO better, people like to use "toy games", or simplified sub games to understand concepts.

The main elements of GTO include playing unexploitably. What that means, in my understanding, is to play balanced (more on that later). Balancing your range, means playing different hands same way (and same hands differently), a form of information hiding, so that your opponent cannot work out what you have.

But just playing balanced is not enough, you also have to play optimally and ultilise your range effectively, trying to make the most EV out of your range. That is a harder concept to understand in my opinion. That would include using good bet sizing (so triple barrel my stack rather than just shoving flop, would ultilise my range more effectively, even if i do it with a balanced range). more on this later.




Unexploitable play: Balancing/Combinatrix

I think balancing is definitely related to playing unexploitable, at least in the same ball park. It means having a good amount of bluffs to "balance" the number of value hands. This should match the pot odds given (2:1 bluff/value ratio to match the 2-1 pots odds in a pot size bet). This is more complicated given the fact that we should use combinatrix to get an accurate picture of how many combinations of bluffs and combinations of value hands they have.

E.g. If AA is in their value range, It's not just one hand, its actually 6 hands, because there are 6 combinations of the pocket pairs: AsAh, AsAd, AsAc, AhAd, AhAc, AdAc. So we are looking at the total number of hands in terms of combinations.
Remember that card removal effects (blockers) thus would have a significant change on the number of combinations in their range. Having A of spade in our hand could halve the number of AA in their range, and could be the difference in a key decision.




The Indifference principle

Its the core idea to balancing. In Layman's term, having a balanced range in spots, makes our opponent indifferent to calling or folding (in a PvBC model at least.)
Same applies for calling and folding against bets. Calling with correct frequencies make the villain indifferent to bluff more or value betting more. If we call too often, they can exploitatively value bet more, if we dont call enough they can exploitatively bluff more.




Models

We use models to analyse spots to understand ideas easier. For example a PvBC (polarised range vs Bluff catcher model) is useful for analysing river spots where i have medium strength hands and my opponent have nuts or bluffs. Of course in multistreets model, its obviously harder since, equity is not defined like it is on the river. Solving GTO solutions on turn would be harder than river since there is still one more card to come, so the game tree is bigger.



How my range interacts with the board

Obviously difference ranges from preflop (such as a 3b pot compared to a single raise pot) interact differently with the flop texture and later streets
A 3 bet pot would create different distributions with a A87 two hears then a single raise pot. Different % of gutshots, % flush draws, %top pairs etc. etc would be created (use flopzilla or something like it to analyse). This would obviously be a factor in balancing our ranges as we need to be aware of our distributions on flop textures.



Other ideas relating to exploitability: autoprofit

Alot of maths comes into being unexploitable. One such is to understand how much of our range we need to defend based on the pot odds and ranges. Obviously this is an overall thing, and vary depending on the texture. More on this later.



Maximising our gains

Other than playing unexploitably, we want to maximise our EV of our range. This is the "optimal" part of game theory optimal (not sure). To do so we must understand how the stack sizes work, and use bet sizing effectively, based on our ranges, and their ranges etc. More on this later as we discuss some examples



Tools use to analyse GTO ideas

To visualise how the EV of strategies work, we use game trees (use tools like card runners EV or gambit) to create trees and work out the EV of different strategies ranging from equilibrium strategy to maximally exploitative strategies. Some tools like pokersnowie (AI program) are also good to demonstrate ideas of GTO along with GTO range builder.




That's it for tonight!

Anyone wanna add some more general concepts? Would be nice to hear some ideas on the symmetry of distributions and general range topics.
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01-05-2015 , 11:12 AM
Hopefully this thread will be the start of thoughtful discussion and learning
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01-05-2015 , 11:16 AM
you said GTO is optimal. i disagree with this

playing mathematically optimal just means that no one can exploit you and since you play a mathematical optimal strategy you profit from mistakes other people make.

playing exploitively exposes you to being exploited but high risk high reward -> playing exploitively and exploiting the opponents mistakes will make more money than GTO strategy ever will. you do risk being exploited back which means you could potentially lose
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01-05-2015 , 11:22 AM
It's think we are looking optimal differently. Of course, if you're playing opponents that are playing very exploitative and exploitable, it make sense to find a maximally exploitative counter strategy to make the most money. But as you play better opponents who can counter exploit you just as well, understanding GTO strategies becomes very important.

When I talk about optimal, I mean playing the highest EV line (using the best bet sizes etc), WHILE playing unexploitably.

Even if you choose to play exploitatively in your stakes, learning GTO is still useful to help you see how your opponent is deviating from it. For example, someone who fold too much in a certain spots, will allow me to autoprofit by betting that spot.
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01-05-2015 , 11:25 AM
Is GTO exploiting other players hard enough to counter the rake?
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01-05-2015 , 11:25 AM
if a guy raises every hand he's exploitable but we still have no clue what GTO is. i dont think it's necessary to know GTO before being able to exploit people.

also you have to play really high before GTO comes anywhere close to being useful (like 1knl+ maybe higher) imo
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01-05-2015 , 12:19 PM
1. im not sure what u are basing ur opinion on other than general misconception, gto is definitely useful way below 1knl, and useful to help you exploit opponent's play (I suggest u read tiptons intro)

2. Whether you think gto is useful is completely unrelated to the goal of this thread, which is to discuss the maths and technical theory in certain spots and practical examples. If you want to discuss why gto isn't useful in 10nl, there are many other threads to do so, please do not do it here.
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01-05-2015 , 12:26 PM
Quote:
Originally Posted by ropecore
Is GTO exploiting other players hard enough to counter the rake?
GTO isnt an exploitative strategy, rather it plays a way that's mathematically unbeatable. A perfect GTO strategy would probably beat an almost GTO strategy by like 0.1bb/100 which wouldn't be enough to beat rake. But ofc, none of us is there yet, so GTO still makes plenty of $$, just look at Sauce aka Ben Sulksy.
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01-05-2015 , 01:49 PM
This whole thread really wouldn't be a thread if you would have read yahq's excellent terminology sticky.
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01-06-2015 , 06:55 AM
I think i took the wrong approach, I might just end this thread, and start threads on more specific topics, this seems to be the right way.
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01-06-2015 , 11:16 PM
Wouldn't gto= you play tight from every position pretty much?.

Like let's say you open X range utg in a full ring game vs all unknowns, our range needs to be un-exploitable, so a 3bet doesn't become instant profit but we also aren't making mistakes vs an opponent who 3bets tight as well, hence due to the possibility of tight 3bettors in this spot it means we have to open very tight so that we don't have that many hands to fold in the first place in this spot.

^^ You can say the same for every other position as well, so hence gto makes you play really really nitty, atleast in spots where you don't have to defend your sb/bb.

I mean what you think a gto btn open would be in a 6-9max cash game?, i feel like it could be as low as 20% of hands, hence not sure gto is really something anybody would want to aspire to play like due to the fact everyone has exploitable tendencies & is why vs randoms people find it +ev to open wide in a steal position due to a large population folding too much(this opens up to where we can't be gto though).

All in all i think playing a perfectly gto strategy wouldn't be good as too many assumptions would be made & you would never exploit anybody as your whole strategy is a defensive one in which you can't be exploited, if anything the rake exploits you for being a nit .`

p.s if im way off then let me know hehe.
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01-07-2015 , 06:53 AM
Quote:
Originally Posted by RiverHollow

The Indifference principle

Same applies for calling and folding against bets. Calling with correct frequencies make the villain indifferent to bluff more or value betting more. If we call too often, they can exploitatively value bet more, if we dont call enough they can exploitatively bluff more.
value betting too often is very common mistake
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01-07-2015 , 09:11 PM
Cool thread
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01-08-2015 , 12:59 AM
A lot of care needs to be taken when using the words "optimal" and "unexploitable" because the GTO (Nash) strategy is neither under certain contexts.

I also find the "Indifference principle" and the idea that you can solve for a solution on a single street (without regard to other streets) to be ranging somewhere between extremely confusing to flat out wrong.

There have been a lot of tricky in-depth game theory threads in this forum so yeah its probably best to stick to one issue at a time. "This is my conception of game theory...Discuss..." isn't really headed anywhere.
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01-09-2015 , 12:55 AM
Quote:
Originally Posted by Exothermic
Wouldn't gto= you play tight from every position pretty much?.

Like let's say you open X range utg in a full ring game vs all unknowns, our range needs to be un-exploitable, so a 3bet doesn't become instant profit but we also aren't making mistakes vs an opponent who 3bets tight as well, hence due to the possibility of tight 3bettors in this spot it means we have to open very tight so that we don't have that many hands to fold in the first place in this spot.

^^ You can say the same for every other position as well, so hence gto makes you play really really nitty, atleast in spots where you don't have to defend your sb/bb.

I mean what you think a gto btn open would be in a 6-9max cash game?, i feel like it could be as low as 20% of hands, hence not sure gto is really something anybody would want to aspire to play like due to the fact everyone has exploitable tendencies & is why vs randoms people find it +ev to open wide in a steal position due to a large population folding too much(this opens up to where we can't be gto though).

All in all i think playing a perfectly gto strategy wouldn't be good as too many assumptions would be made & you would never exploit anybody as your whole strategy is a defensive one in which you can't be exploited, if anything the rake exploits you for being a nit .`

p.s if im way off then let me know hehe.


Um this is an interesting question. You have to remember GTO is a framework to think about poker, its a tool to help us play better, especially postflop. Just because we don't want to be exploited, doesn't mean we stop playing hands that are +EV.

1. Remember when i said GTO is NOT just about being unexploitable. It is also maximising our EV in the game trees that will come after.

2. You have to balance our range preflop too, we cant just have AA, KK etc, we need to balance with some weak hands to make sure we MAXIMISE our potential with our value hands as part of playing optimal.

3. Playing a wide range in position forces our opponents to defend with a range, instead of giving them walks. This can lead to pre or postflop spots like autoprofiting where our villains are losing money from an theoretical point of view.

4. I think this is especially important (could be wrong tho). Playing with a decently wide range in some spots, allows as us more options. When the flop comes, an equity distribution is created based on the hands we play preflop. Playing with only top like 10% means its hard to have hands like 2 pairs, good flush and straights. Thats why other than to balance, we keep our range wide, especially if we can play hands with good postflop playability. I need to study more on flop equity distributions.

In fact, this is the pre BTN opening range that snowie uses:


If anyone have more to add, or can make corrections to my points, please do so.
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01-09-2015 , 01:01 AM
Quote:
Originally Posted by NMcNasty
A lot of care needs to be taken when using the words "optimal" and "unexploitable" because the GTO (Nash) strategy is neither under certain contexts.

I also find the "Indifference principle" and the idea that you can solve for a solution on a single street (without regard to other streets) to be ranging somewhere between extremely confusing to flat out wrong.

There have been a lot of tricky in-depth game theory threads in this forum so yeah its probably best to stick to one issue at a time. "This is my conception of game theory...Discuss..." isn't really headed anywhere.

Um, in terms of solving the solution for indifference principle, I think I'm mostly talking about river at this point in time. With multistreet games, (even solving the turn), obviously more things have to clarified (possible river cards expands the game tree, capture factors etc).

Maybe i should make threads that focus on one concept in detail.

Please help a noobie out, and link me to in some depth game theory threads please, hard to find here, cuz many threads are made every day.

Last question, when you say Nash is neither "optimal" and "unexploitable" in certain context even tho overall it is, are you talking about certain flop textures and certain spots interacting with certain range. Can you please give one or two examples?
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01-09-2015 , 10:59 AM
Quote:
Originally Posted by RiverHollow
Um this is an interesting question. You have to remember GTO is a framework to think about poker, its a tool to help us play better, especially postflop. Just because we don't want to be exploited, doesn't mean we stop playing hands that are +EV.

1. Remember when i said GTO is NOT just about being unexploitable. It is also maximising our EV in the game trees that will come after.

2. You have to balance our range preflop too, we cant just have AA, KK etc, we need to balance with some weak hands to make sure we MAXIMISE our potential with our value hands as part of playing optimal.

3. Playing a wide range in position forces our opponents to defend with a range, instead of giving them walks. This can lead to pre or postflop spots like autoprofiting where our villains are losing money from an theoretical point of view.

4. I think this is especially important (could be wrong tho). Playing with a decently wide range in some spots, allows as us more options. When the flop comes, an equity distribution is created based on the hands we play preflop. Playing with only top like 10% means its hard to have hands like 2 pairs, good flush and straights. Thats why other than to balance, we keep our range wide, especially if we can play hands with good postflop playability. I need to study more on flop equity distributions.

In fact, this is the pre BTN opening range that snowie uses:


If anyone have more to add, or can make corrections to my points, please do so.

What is the % for that buttton open?.
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01-09-2015 , 06:59 PM
Again the terminology sticky is an excellent resource. From the sticky:

Quote:
Originally Posted by yaqh
nash equilibrium or (game theory) optimal strategies or unexploitable strategies

A Nash equilibrium is a set of strategies (one for each player in the game) with a couple properties. These properties are equivalent, they're just different ways of looking at the same thing:
- No player in the game can unilaterally change his strategy to improve his expectation.
- Each player's strategy is maximally exploiting those of his opponent(s), at the same time.


Notice that nothing about these definitions implies that the players will break-even on average. However, it turns out that in poker, if all players are playing their equilibrium strategies, they will break even in the long-term average sense when we average over all positions in the game.

The existence of a set of strategies like this has some special consequences (at least in heads-up play!). Whenever players are not playing their equilibrium strategies, and one player is making more money than he would at equilibrium, and thus the other is making less, then the guy who is making less has incentive to switch to his equilibrium strategy. However, whenever both players are playing the equilibrium, neither has any incentive to change. Thus, if both players are rational and smart enough to compute the equilibrium strategies, they those are the strategies they will end up playing. It's only then that neither has any incentive to deviate.

Now it is not immediately obvious that such a set of strategies exist, but John Nash proved it for a class of games that includes poker. Of course, knowing that it exists is different than knowing exactly what it is, and in fact the equilibrium strategies are unknown for all "real" poker games. But they definitely exist, and also, equilibriums for greatly-simplified versions of some games are known. For example, if the SB is restricted to playing shove-or-fold preflop in heads up no limit hold 'em, then the game becomes much simpler, and we can find the well-known shove/fold equilibrium which can be useful for short-stacked play.

Any non-equilibrium strategy may also be refered to as exploitable. Notice that, if you were playing unexploitably, but then you changed your strategy to take advantage of some mistakes of your opponent, then you yourself are now playing exploitably, but that's OK if your opponent isn't taking advantage of it.

Nash equilibrium strategies are also known as optimal or game theory optimal or GTO or unexploitable. The fact that "optimal" does not simply mean "maximally exploitative" really seems to trip people up and is thus unfortunate, but that's the language the mathematicians chose, so we're stuck with it.

The usage of "optimal" or "game theory optimal" to refer to the Nash Equilibrium appears to be somewhat unique to poker.
It's genesis may be from the book "The Mathematics of Poker" which uses the term this way. This usage does not appear to be common among game theorists and definitely causes some confusion at times.
Bold emphasis added by me.
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01-10-2015 , 10:55 PM
Quote:
Originally Posted by RiverHollow
Please help a noobie out, and link me to in some depth game theory threads please, hard to find here, cuz many threads are made every day.
Most of the players that strive to understand unexploitable/GTO play are playing mid/high stakes, where edges are already very small. They don't like revealing their ranges/strategies.
You already know about the "GTO" books and software. You could also watch professional coaching videos by the likes of Sauce or Lefort. I doubt many 2+2 users will divulge their advanced strategies for free. Not in detail, anyway.
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01-11-2015 , 12:30 AM
Quote:
Originally Posted by ArtyMcFly
Most of the players that strive to understand unexploitable/GTO play are playing mid/high stakes, where edges are already very small. They don't like revealing their ranges/strategies.
You already know about the "GTO" books and software. You could also watch professional coaching videos by the likes of Sauce or Lefort. I doubt many 2+2 users will divulge their advanced strategies for free. Not in detail, anyway.
Very very true. Poker would be a much easier game to get better, if people shared their edges. I've been watching Sauce's toy game vid series. But I realised how people are hesistant to share their EV. I, myself, wont be holding back and willing to share alot of concepts, and even mathematics that I learnt on 2p2. The truth is, I dont think sharing theory would make that too much of an impact to the market as a whole. It would certainly make reg games tougher, but the mass population of degens and fishes who doesnt care about getting better will be good EV. EV of sharing knowledge > EV of withhelding (although this is probably very thin/marginal). Plus the live scene will probably be way behind and thats where the monies at really.
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