I'm no GTO expert. So this is all I know so far from talking to people, starting to read Will Tipton's books along with stuff by Matt Juanda, Ed Millers and mathematics of poker, not to mention my research with gambit and pokersnowie.
I hope that people can contribute to this thread and support the growing understanding on GTO, so everyone can improve faster as opposed to everyone being in the dark.
I'm a 6m NL grinder myself (former live semi-pro), and I believe GTO would be especially useful for multitabling, when its hard to keep track of exploitable tendencies.
Hopefully, this thread will be more than philosophical understanding but actually discussing practical uses of GTO to real situation. Lets start!
Feel free to correct me as I'm still a newbie
And feel free to post ideas, and ask questions!
What is GTO (Game theory optimal)?
So GTO basically is a mathematical way of playing perfectly. Its both unexploitable and optimal. As per Nash equilibrium "both players at equilbrium cant unilaterally increase their EV by changing strategy". You can think of it as two players adjusting to each other, and changing their strategy, swinging back and forth and maybe they'll settle at equilibrium.
In order to understand GTO better, people like to use "toy games", or simplified sub games to understand concepts.
The main elements of GTO include playing unexploitably. What that means, in my understanding, is to play balanced (more on that later). Balancing your range, means playing different hands same way (and same hands differently), a form of information hiding, so that your opponent cannot work out what you have.
But just playing balanced is not enough, you also have to play optimally and ultilise your range effectively, trying to make the most EV out of your range. That is a harder concept to understand in my opinion. That would include using good bet sizing (so triple barrel my stack rather than just shoving flop, would ultilise my range more effectively, even if i do it with a balanced range). more on this later.
Unexploitable play: Balancing/Combinatrix
I think balancing is definitely related to playing unexploitable, at least in the same ball park. It means having a good amount of bluffs to "balance" the number of value hands. This should match the pot odds given (2:1 bluff/value ratio to match the 2-1 pots odds in a pot size bet). This is more complicated given the fact that we should use combinatrix to get an accurate picture of how many combinations of bluffs and combinations of value hands they have.
E.g. If AA is in their value range, It's not just one hand, its actually 6 hands, because there are 6 combinations of the pocket pairs: AsAh, AsAd, AsAc, AhAd, AhAc, AdAc. So we are looking at the total number of hands in terms of combinations.
Remember that card removal effects (blockers) thus would have a significant change on the number of combinations in their range. Having A of spade in our hand could halve the number of AA in their range, and could be the difference in a key decision.
The Indifference principle
Its the core idea to balancing. In Layman's term, having a balanced range in spots, makes our opponent indifferent to calling or folding (in a PvBC model at least.)
Same applies for calling and folding against bets. Calling with correct frequencies make the villain indifferent to bluff more or value betting more. If we call too often, they can exploitatively value bet more, if we dont call enough they can exploitatively bluff more.
Models
We use models to analyse spots to understand ideas easier. For example a PvBC (polarised range vs Bluff catcher model) is useful for analysing river spots where i have medium strength hands and my opponent have nuts or bluffs. Of course in multistreets model, its obviously harder since, equity is not defined like it is on the river. Solving GTO solutions on turn would be harder than river since there is still one more card to come, so the game tree is bigger.
How my range interacts with the board
Obviously difference ranges from preflop (such as a 3b pot compared to a single raise pot) interact differently with the flop texture and later streets
A 3 bet pot would create different distributions with a A87 two hears then a single raise pot. Different % of gutshots, % flush draws, %top pairs etc. etc would be created (use flopzilla or something like it to analyse). This would obviously be a factor in balancing our ranges as we need to be aware of our distributions on flop textures.
Other ideas relating to exploitability: autoprofit
Alot of maths comes into being unexploitable. One such is to understand how much of our range we need to defend based on the pot odds and ranges. Obviously this is an overall thing, and vary depending on the texture. More on this later.
Maximising our gains
Other than playing unexploitably, we want to maximise our EV of our range. This is the "optimal" part of game theory optimal (not sure). To do so we must understand how the stack sizes work, and use bet sizing effectively, based on our ranges, and their ranges etc. More on this later as we discuss some examples
Tools use to analyse GTO ideas
To visualise how the EV of strategies work, we use game trees (use tools like card runners EV or gambit) to create trees and work out the EV of different strategies ranging from equilibrium strategy to maximally exploitative strategies. Some tools like pokersnowie (AI program) are also good to demonstrate ideas of GTO along with GTO range builder.
That's it for tonight!
Anyone wanna add some more general concepts? Would be nice to hear some ideas on the symmetry of distributions and general range topics.