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Tactical puzzles arising from engine analysis of our blitz games Tactical puzzles arising from engine analysis of our blitz games

08-30-2015 , 08:09 AM
I keep missing tactics in 5+5 blitz , but the upside is that those games routinely generate chessgastic puzzles!

I've made a tactic (and a bit positional) 'find the best move' quiz based on the Stockfish 6 analysis of my last short blitz session.

I find it a great idea for everyone to do post-mortem analysis of your chess games, find spots where the engine spots the bizarre moves that you didn't see, and then share them with us so that we try to crack the puzzles without engines!

I know that it's not so interesting to seek tactics when the player that has them would be already winning if he made normal moves, but still, even such unbalanced puzzles are good for honing blitz skills because time is limited and it's better to spot opportunities to finish the opponent off instantly instead of grinding him down and risking blundering yourself or losing on time.

Right after each critical move, I've written in green how many points you get for finding it, e.g. [3] means that you score 3 points for the move if you've found it and are able to prove that it works well.

If there are alternative good candidate moves in the same position and you've found them all (which you should try to), add the points for them all.

Try to find a few feasible defenses for the 'opponent' (the player who is not to move) as well and the way to refute them. You can add points for a move that's a follow-up in a line only if you foresaw the entire line up to it, i.e. the corresponding defensive sequence of the opponent and the move in question as a response to it before looking at the corresponding spoiler.

Let us know how many points (out of 100 in this very quiz, allocated to moves somewhat arbitrarily basing on their incremental difficulty so that better lines get better total scores) you'll have scored without looking the spoilers up prematurely or using an engine.

In all the diagrams, the player to make a move is the one whose pawns go up the diagram. Read each spoiler only after you've read the previous one and tried to solve the puzzle given in it.

If you want to discuss any of the positions / moves relevant to the quiz, remember to put your thoughts into a spoiler.

____________________________________


Spoiler:
1... Ng4 [5] 2. Qe2 Nxe3 (d4 is now hanging) 3. Nxe6 (desperado) Nxc2+ 4. Bxc2 Qxe6, 3. Nxc6 Nxc2+ 4. Bxc2 Qxc6 - Black is a pawn up with good piece activity. 3... Nxg2+ and a zwischenzug 3... Bxc3+ are equally good.

Nf6-g4xe3 is always in the cards in the Accelerated Dragon, just I failed to spot the right moment, which was exactly in that position, after White had correctly taken that opportunity away from me (f2-f3) but then played f3-f4?

Spoiler:
1. Rxh5 [2] Qxf4?? 2. Qd8+ Qf8 3. Qxf8# [2] - I suspected that Rxh5 would have been good at some point, but failed to spot how weak Black's back rank was right then and also was in too big time trouble (as usual) to calculate all the lines.

1... Rxh5?? 2. Qxh5+ Kg8 3. Qe8# [2]

1... Kg8 2. Qxg4 [2] (h6 is hanging) Rh8?? 3. Rxh8+ Kxh8 4. Qh5+ Kg8 5. Qe8# [2]

2... Rf6 3. Qh4 [3] and White has a crushing attack in all cases, e.g. (a purely computer line) 3... Kf7 4. Qh5+ Ke7 5. f5 [2] Bd7 6. Rg5 Rg8 7. Bc4 Qd8 8. fxe6+ Bxe6 9. Bxe6+ Rxe6 10. Rxe6 Kxe6 11. Qe4+ Kf7 12. Rf5+ winning the queen.

2... Rxh5 3. Qxh5 (the threats are Qe8# and Bh7+, Bg6) g6 4. Bxg6 Qg7 5. Kh1 Bd7 6. Rg1 Kf8 7. Qd1 Rd8 8. Bh5 Qf6 9. Qd4 and so on (a purely computer line again)...

But there was no downside to 1. Rxh5 really, I would have played that had I seen the refutation of Qxf4.
My White opponent had sacrificed the knight on f7 for an attack attempt (he then left another piece hanging, but I bought his big bluff and didn't take it ) Why was his c5-c6 bad in this position?

Spoiler:
1... bxc6 2. Nxc6 Qb6+ [2] 3. Nd4. What's the best continuation for Black here?



See the answer in the next spoiler.
Spoiler:
The naive 3... e5? doesn't work because of 4. Bc4 exd4 5. Bxd5+.

The best move is 3... Qxb4 [2] 4. Rb1 Ne3 5. Bc1? (Qb3/Qd3 are the relatively best defenses) Nxd1 6. Rxb4 Nc3 7. Rb2 Bxd4+ [2]

5. Ba1? Nxd1 6. Rxb4 axb4 7. Rxd1 Rxa2 8. Kf1 Rxa1 9. Rxa1 Bxd4 [2]

Instead, I played a more human sequence 3... Ne3 [3] 4. Qd3 Nxf1 5. Rxf1 e5? What's White's best defense from the exd4 threat?



See the answer in the next spoiler.
Spoiler:
6. Qe4! sets up a trap. After 6... exd4??, White has mate in 6: 7. Bc4+ [5] Kf8 8. Qd5; 7... Kf6 8. Qf4#, 7... Re6 8. Qxe6+ Kf8 9. Qf7#

So Black has to defend, say, via 6... Ba6, and then White unpins his knight: 7. Qd5+ Kf8 8. bxa5 [5]

Instead, 6. b5 exd4 7. a4? was played. What's Black's most crushing (by a tiny margin) continuation? (If you find the second most crushing, a human, one, that's also fine.)



See the next spoiler for the answer.
Spoiler:
In the game, I played a patzer move 7... Ne5?! advised by the severe shortage of time (I was already playing on the increment then, iirc), and White could have exchanged the queens on d4 and been 'just' -6.

The obvious human tactic is 7... Rxe2 8. Qxe2 d3+ 9. Qf2 Bxb2 [4]

A slightly better computer continuation is 7... Nc5!? [2] White's queen essentially has nowhere to go:

8. Qd2 d3 [1] wins the bishop because Ne4+ is threatened.

8. Qc4+ Be6 9. d7 Red8! 10. Qc1! d3 11. Qf4+! Kg8 12. Bxg7 dxe2 13. fxe4! (Re1?? Nf2+ [2] with smothered mate) exf1=Q+ 14. Qxf1 Kxg7.

8. Qd1 d3 9. Bxd3? leads to mate in 11. Try to find it, but I'm not sure if an untitled human can mate in exactly 11 moves against the toughest defenses without a computer, the main line is just too unearthly.

It starts with the clear 9... Nxd3+ 10. Kh1 Nf2+ [2] (threatening smothered mate) 11. Rxf2 Qxf2 12. Qb3+! Be6 13. Qd1. What should Black do now to mate in 7? See the solution in the next spoiler.

Spoiler:
13... Bh3!! [5] 14. gxh3 Bxb2! [3] 15. d7! Re1+ 16. Qxe1 Qxf3+!! [3] 17. Kg1 Bd4+ 18. Qf2 Qxf2+ 19. Kh1 Qg1#
(The next position occurred the same fancy opponent, who had sacrificed a knight on g2 )

Spoiler:
1. exd6!! [4] gxf3+ 2. Qxf3 Bxd6 3. c5 Be7 4. Rxe6 - White has an extra pawn and an attack.

In the game, we played 1. Ng1?! dxe5 2. dxe5?!

The best move is 2. d5 (White still has +1.5), to which Black can reply with 2... e4!? What's White's best continuation now?



See the next spoiler for the solution.
Spoiler:
3. Nxe4! [4] fxe4 4. Qg4+ is the best line.

3. Bc2?! runs into 3... Ne5 4. Bb3?! Nd3, and Black is suddenly OK.

3. Be2 is better, but Black still plays 3... Ne5, with Bc5 coming, or 3... c6 followed by e5, and has quite a lot of compensation (SF 6 gives him just -0.8).

Returning to the position after my second move, we proceeded with 2... Nc5?! (I wonder why he didn't just take e5, that's the best move) 3. Bc2 Qd4?



What's White's best move now? See the solution in the next spoiler.
Spoiler:
4. Bh6! [3] Qxd1 5. Raxd1 Rf7 - White hasn't gained material, but has forced the queen trade and has an overwhelming position. He can play 6. f3 to get the dangerous g4 pawn off, or 6. Nb5, in the latter case c7 becomes a liability, after b4 the Black knight will have to go to a6 and become passive, the Ng1-e2-f4 jump will target e6, and Black will probably have to give this pawn up, otherwise his light-square bishop will be totally out of play.

Now read the next spoiler to look at a further position of the game and solve the next puzzle.
Spoiler:


Try to find the best move for White, then see it in the next spoiler.
Spoiler:
1. Ng6+!! [5] Kg7 2. Nxe7. 1... hxg6? 2. Qh6+ Kg8 3. Qxg6+ Kh8 4. Rd4!! [5] threatening Qh5+! (cutting out the escape through f7) followed by Rxg4+!!, and there's no defense.

Instead, I played 1. Nh5?! in time trouble, and Black correctly replied with 1... c5.



Can White rescue his dark-square bishop? Find the two best move alternatives and see the solutions in the next spoiler.
Spoiler:
1. Qh6! [3] Rf7 (or whatever reasonable) 2. Nf6 transposes to the (equally good) 1. Nf6! lines.

1. Nf6! [3] Nd8 2. Bxd8?! (I was playing on the increment again) Rxd8?? 3. Qh6 Bxf6? 4. Qxf6+ Kg8 5. Rxd8# is how the game ended

A better defense is 2... Qb7+!, then it would have been tough for me to find 3. Be4!! fxe4 4. Bxe7 Qxe7, though 3. Kf1 and 3. Kg3 both still win.

The best second move for White was a zwischenzug 2. Qh6! [4] Rf7 3. Bxd8.

1... Bxf6 is one of the best defenses for Black, then 2. exf6 Rf7! (not Rxf6?! 3. Qg5! and Qe7) 3. Bc5.

1... Rf7 2. Qh6 Bxf6 3. exf6 Bd7 4. Rxd7! [3] Rxd7 5. Re6. 2. Qg5 Rg7 3. Qh5 [3] works just as well.

Last edited by coon74; 08-30-2015 at 08:26 AM. Reason: forgot the 'x' sign for capture in one place, scores slightly changed, no need to reread
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