Quote:
Originally Posted by WarCrazy
I don't want to go too far the other way and stop calculating properly in long time control games ...which is what I'm most concerned about performing in.
You're more likely to run into this problem with 15-minute games than with 3- and 5-minute games, actually. 15-minute games exist in a sort of hybrid zone where you can calculate variations -- just not thoroughly, or anything close. So you can get into the habit of sloppy "pseudo-calculation".
Blitz is a different animal altogether. You can calculate sometimes, but you're mostly going to be playing moves on a "this looks right" basis (blunder-checking shouldn't be mistaken for calculation). You won't be using a bastardized version of your long-game thought process.
Or by way of analogy: if playing 15-minute games is like playing basketball by shooting a volleyball into a 9' rim, playing blitz is like chucking a Nerf ball into a rim hung up on the back of a door.
But . . . blitz draws heavily on intuition, knowledge, and pattern recognition. If yours are at a 1400 (or lower) level, I don't see what you'll be practicing other than making moves quickly under time duress. So if that's what you want to practice, go for it.
ChessTempo's blitz mode isn't particularly useful.