Quote:
Originally Posted by Soulwaxical
Thanks for the advice guys. I started doing some of the training on the link you sent me and I've just tried the puzzles you set. Wasn't 100% sure what I was doing though? Am I looking for a forced mate in all of them or just for good moves? If its just good moves this is what I got.
1. I took the rook with the knight. Not sure if I should be going further moves ahead here to get mate though? Saw the move I did straight away.
2. Moved the rook to d8 to get mate. I saw the move instantly but had to check that there wasn't anything black could do.
3. Took about a 90secs and then saw that moving the pawn to d5 would force black to give up either his knight or bishop. He either moves his bishop and I take the knight, he takes the pawn with his bishop and I take the bishop with my queen or he moves the knight and I take the bishop with my pawn.
4. Took about 2 mins and found rook to e8. He cant move his queen because he'll be in check and if he takes my rook I take the queen with my knight.
5. Took about 2mins again. Came up with moving my queen to h4 to put him in check and forcing him to play his king to f1. Then I played my bishop to g4 forcing him to trade queen for bishop.
The first four are correct. You don't have a forced mate in the first problem, but you're a knight up, so with accurate play, you'll be able to win Black's pawns and then queen one of your own without too much trouble. Once you have a queen, you'll be able to checkmate fairly easily.
Learn the
basic mating patterns (queen + king vs. king, and rook + king vs. king) if you haven't already--they aren't difficult.
Quote:
Originally Posted by Soulwaxical
2. Moved the rook to d8 to get mate. I saw the move instantly but had to check that there wasn't anything black could do.
Even if you spot a move instantly, you should double-check if it actually works.
Your solution for the fifth problem is almost correct (Qh4+ is the first move), but Bg4 doesn't force a trade because White can block it with Nf3 or Ne2 or simply sidestep to Qe2. Taking the e4 pawn is the best follow-up.
ChessTempo is the way to go--it'll calibrate to your skill level after a dozen or so problems (it might mix in a few difficult ones early on while it's trying to figure out how good you are, so don't let that discourage you).
Quote:
Originally Posted by Soulwaxical
The place I struggled the most was finding a purpose in the opening phase.
Just activate your pieces to reasonable, center-controlling squares, and castle your king fairly early (within the first ten or so moves). You'll need to make at least one or two pawn moves early on (usually with the d- and e-pawns), but don't waste too much time with the other pawns until you have at least a few pieces developed.
It might help to go through the
games of great players (preferably the games that start with
1. e4 e5, which probably leads to the most intuitive positions) and look at what they're doing in the first 5-10 moves. (Don't worry too much about the individual moves; just understanding the gist of it will suffice at this point.)
This article on opening principles should be more than enough.
Quote:
Originally Posted by Soulwaxical
AM I just trying to create a ton of forking, pinning situations etc and try and find them in as many moves ahead as possible or should I start off with a plan to occupy certain areas of the board?
The idea isn't to create any of those situations. Players at your current skill level make a lot of big mistakes on their own. To win consistently against them, all you have to do is take advantage of their mistakes and minimize the number of mistakes you make. The more tactics puzzles you do, the easier that'll become for you.
Last edited by Rei Ayanami; 03-09-2014 at 10:41 PM.