Open Side Menu Go to the Top
Register
Most useful chess axioms Most useful chess axioms

01-03-2013 , 06:11 PM
As a contrast to the other thread, here the one for rules that are actually true most of the time.

I start with two John Nunn classics:

-LPDO: loose pieces drop off

-Invite everyone to the party.
Most useful chess axioms Quote
01-03-2013 , 07:29 PM
Those are definitely good ones. Here are a couple more I can think of.

-Rooks belong behind passed pawns.

-Development above material.

-"Checkers is for tramps" -Paul Morphy
Most useful chess axioms Quote
01-04-2013 , 03:50 AM
-don't make unnecessary pawn moves in endings (especially pawn endings)
Most useful chess axioms Quote
01-04-2013 , 06:39 AM
-Do make the necessary pawn moves in endings (especially rook endings)
Most useful chess axioms Quote
01-04-2013 , 06:49 AM
That reminds me of the anecdote of a chess player complaing with Tarrasch himself that he lost a rook ending because he put his rook behind a passed pawn, as prescribed by the man himself. Tarrasch answered that the student had only followed half of his advice, which was meant to be:
"put your rook behind passed pawns, unless it is bad."
Most useful chess axioms Quote
01-04-2013 , 06:50 AM
more of an corollary than an axiom imo
Most useful chess axioms Quote
01-04-2013 , 06:55 AM
Ignoring the haters -here's some more (sorry ND for ruining your thread)

-put your pawns on the opposite color of your bishop
-edge passers are huge in knight endings
-outside passed pawns are huge in most endings
Most useful chess axioms Quote
01-04-2013 , 10:07 AM
Not really an axiom, but might help Tex:

“Modern Chess is too much concerned with things like
Pawn structure. Forget it, Checkmate ends the game”
(Nigel Short)

Also, if you cannot calculate some line, think about hippos. Works every time!
Most useful chess axioms Quote
01-04-2013 , 12:10 PM
Quote:
Originally Posted by YouKnowWho
Not really an axiom, but might help Tex:

“Modern Chess is too much concerned with things like
Pawn structure. Forget it, Checkmate ends the game”
(Nigel Short)

Also, if you cannot calculate some line, think about hippos. Works every time!
You're not kidding man. Great advice.
Most useful chess axioms Quote
01-05-2013 , 10:54 PM
1. There are no axioms, only concrete variations.
2. Push passed pawns.
3. Don't take the poisoned pawn.
(There are better ways to express 2/3 in German/Dutch, I believe.)

Bishops and pawns on opposite colors is one of my favorites because I can remember the moment when I realized that it was about restricting the opponent's king mobility, not one's own bishop. Also related:
4. When playing with the bishop pair against a single bishop, put your pawns on the color of your opponent's bishop (anticipating the exchange of bishops).
5. (In rooks and pawns endgames): An active rook is worth a pawn.
Most useful chess axioms Quote
01-06-2013 , 05:36 PM
Quote:
Originally Posted by Sholar
5. (In rooks and pawns endgames): An active rook is worth a pawn.
Which also helps explain another axiom - "All rook endings are drawn"!
Most useful chess axioms Quote
01-08-2013 , 10:08 PM
Push passed pawns.

rooks behind passed pawns.

The passed pawn is a criminal, and must be kept under lock and key!
Most useful chess axioms Quote
01-08-2013 , 11:20 PM
my favorite one that we used to say back in high school was "don't suck."
Most useful chess axioms Quote
01-09-2013 , 03:17 AM
Not sure there's any common phrasing of this but a little piece of useful and not so common knowledge is the king vs knight opposition. Placing the king on a diagonal seperated by one square from a knight (eg king on e2 vs knight on f4) requires the knight take at least 3 moves to give a single check. An oddly helpful knowledge bit in rushed endgames.
Most useful chess axioms Quote
01-09-2013 , 10:31 PM
Quote:
Originally Posted by Do it Right
a diagonal separated by one square from a knight (eg king on e2 vs knight on f4) requires the knight take at least 3 moves to give a single check
This is also very useful for arranging knight maneuvers in the middlegame. I think about this all the time in my games (maybe this is a sign I spend too much time thinking about where to put my knights).

Another knight axiom: they are poorly placed "defending each other". They do no such thing; they just get in each other's way.

A classic piece of endgame chess geometry: king needs to be within the "square" of the pawn to catch it before it queens.

A real axiom: keep the opposition. If you can't, keep the distant opposition (typically: move your king to the same color as the square of the opposing king).
Most useful chess axioms Quote

      
m