1400 on chess.com's online chess isn't as strong as 1400 USCF; it should be somewhere in the 1000-1200 range.
Quote:
Originally Posted by knightrunnermat
... and I figured that opening theory would be a pretty good next step.
If by "opening theory" you mean lots of specific variations, not really. Guidelines and principles, and the general plans and themes associated with the openings you play, would be useful, however.
For example, it'd be more useful
for your opponent in this game to learn why moves like 2.-Bd6 are generally bad* than to memorize 200 moves of Ruy Lopez theory.
*The c7-c6 --> Bd6-Bc7 operation can redeem it, sometimes, but not here.
Better next step:
Keep doing lots of tactical exercises:
http://chesstempo.com/.
At least 15 minutes a day should be enough. That translates to "more than an hour a day", for me. But then again, I do tactical exercises because I find them fun -- not because I want to get better at chess.
Digression: I think it's better to frame study goals in the form of "do at least X per [period of time]" instead of "shoot for Y per [period of time]", where Y is somewhat lofty and X should be achievable even on busy days. It's ridiculously easy to fall out of the habit of doing useful things, take a bunch of days off without really caring, and fall behind your original respectable pace. "At least X every day" circumvents that problem, I've found.
Of course, you can't just do a bunch of tactical exercises thoughtlessly (well maybe it's possible, but it's probably not the most effective method for most people). It's important to learn how to do them well.
1) Instead of just jumping in and trying different moves out (a very common mistake), spend some time at the start of every exercise
identifying "tactical seeds" in the position. 2) Look at both sides' forcing moves (checks, captures, and threats -- in that order, usually, although mate threats should be prioritized over captures at the very least) on every half-move.
There are
a lot of tips/techniques/heuristics chess players can use to calculate better*, but those two are good enough for now.
*One of my favorites is the "pieces that can make forcing moves are often phantoms" principle. (It might have an actual name. Maybe not.)
White's queen controls d4 and d5 because the bishop can deliver check on h7. It's almost as if the bishop is translucent. 1. Nd4 Qxd4? 2. Bxh7+ 1-0.
This "trick" allows White to place a knight on the e6 outpost before Black can stop it from getting there (with Bf6, a king move, or both).
Quote:
Originally Posted by knightrunnermat
... I keep getting better. The problem is that I have no idea what the best way to facilitate that process is ...
If you are doing tactical exercises and reading annotated games you are on the right path already.
This post was longer than I expected it to be! Anyway, gl.