Quote:
Originally Posted by John_Douglas
Is there actually an official rule that says you can't start to move your pieces until the opponent has pressed the clock? If there is, it sounds like a pretty stupid rule to me. If this rule was implemented, players could start to game their opponents by delaying pressing their own clock in order to claim a forfeit. How would this be a fair result?
For standard length games, my recollection is that once your opponent has completed his or her move, then you can make your move; the clock doesn't come into play because "completion of move" is defined by touch-move rules. So, for example, if your opponent simply forgets to punch his clock (as happens on occasion) you aren't breaking any rules when you make your move.
I'm sure the details of these rules differ between federations, and honestly, no one would even notice if they were changed. Blitz plays by its own rules, though...
(I'm not sure what gamesmanship you're talking about.)