Quote:
Originally Posted by BobJoeJim
All that said, the actual rules of play seemed somewhat interesting.
Of course the rules are interesting. But there are probably a million rulesets for 'option chess' that are somewhat like this and sound interesting, and only a few thousand of those that lead to a fun, balanced, playable game.
Making good games is hard. Any idiot can say 'wouldn't it be cool if this game had a move analogous to
en passant', but it takes genius or play testing to realise whether this mechanism improves the game. The guy clearly hasn't play tested it and clearly isn't a genius, so the game is most likely crappy and unbalanced, with a chance it's outright broken.
The idea that computers would be bad at this game, without testing, is also laughable. Agree that with spammable options, there's a good chance computers only get better at finding forced mates in the middlegame. And with non-spammable options, why is a heuristic for valuing 'number of options left' any harder to come up with than one for, say, king safety?