Quote:
Originally Posted by RoundTower
why not start by playing some 9x9 against other weak players and take it from there?
I don't understand why anyone would set out to learn a game they don't know. Play first, then if you like it you can think about how to get better.
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thats just how i am, i dont like playing games if i dont know any of the strategy of it, or if im jus going to always lose. ive played a bit of it tho and i enjoy it
Quote:
Originally Posted by Neil S
Play 9x9.
Do problems.
I recommend playing 9x9 because I know if you don't get to play you won't have fun, but doing problems is what you need to learn life and death.
Also, learn about the basic eye shapes. A three space eye is conditionally alive: It lives if the defender plays first, dies if the attacker plays first. Four space eyes tend to be either unconditionally alive or conditionally depending on the shape they have. Then move up to the 5 space eyes. Also learn the killable sixes. Learn the vital points for all the basic eye shapes, which are the points which played on will make life or death for the group.
Once you know those, in life/death situations you know what you're aiming for. As defender you want to make a living eye shape and play the vital points. As attacker you want to force a dead eye shape and play the vital points.
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basically what i was doing last night:
d/led igowin and played some of that, though i know that really aint realistic
went thru interactive way to go (
http://playgo.to/interactive/)
found goproblems.com and worked some that though i dunno if thats a good source or not. its also where i kinda realized i dont know why im making the moves they say to. kinda like i have difficulty applying what i see into game scenarios
ive thrown around the ideas of ordering the "graded go problems for beginners" vol 1/2, but ive seen other recommendations in the topic so not entirely sure about that. also might download KGS/IGS or something soon, but itd prob create new kyu's to house my lack-of-skill level
but ty for help so far