Quote:
Originally Posted by A-Rod's Cousin
1. d4 Nf6 2. c4 e6 3. Nc3 Nc6
The Bg5, e3 development route isn't too bad, but the comp's Nc6 nonsense could have been punished immediately. The comp gave you enough time for 4. e4 d5 5. e5 Ne4 6. Nf3, which is like the Advance French but with no chance for Black to play the important c5 break without moving the c6 knight away to an awkward square.
In general, what's the purpose of the usual 3. Nc3 move? It's exactly to enable e2-e4, so there's no wonder why Bb4 (Nimzo) and d5 (QGD) are Black's principal responses - other moves don't address White's threat of getting a big centre, whereas if Black wanted to deal with it in a hypermodern way, it would be better off playing g6 instead of e6.
Quote:
Originally Posted by A-Rod's Cousin
4. Bg5 d5 5. e3 Bb4 6. a3 h6 7. Bh4
Instructively enough, Stockfish points out that 7. axb4 hxg5 8. b5 is much stronger (I mean, when both you and the opponent are challenging each other's pieces by pawns, try to calculate what will happen if you both take, instead of you moving your piece out) because 1) Black has to move the knight to a worse square, leaving the e5 outpost available for your knight, 2) the g5 pawn is an easy target, whereas the b5 one is quite safe (e.g. 8... Ne7 9. Nf3 g4 10. Ne5; 8... Nb4 9. Qa4 a5 10. bxa6).
Otherwise, wp by you, and the comp is of course a total patzer
Quote:
Originally Posted by JSLigon
6. Nc3 Kd7
Rofl, I stopped reading here because it's 1-0 after move 6.
Last edited by coon74; 10-01-2015 at 09:41 PM.