Thanks for posting the board diagram. It is a big help.
Code:
GnuBG ID: d/MGBADv3AYAQA:8ImxAAAAIAAA
XGID=-DC-CBB-----a------bd-bccA:0:0:1:34:4:0:1:5:8
After you play this 43, your opponent will be on roll, up 2 only pips in the raw pip count. In this kind of close race, your opponent will often hit loose in his inner board. When he does, you are only 30% to hit back. If your opponent does not hit loose, then your racing chances are closer to 35%.
Because the race is still so close, your opponent will hit inside with any 1 or 9 except 61. The difference in the number of return shots is not enough to justify hurting your race by piling another checker on the 1pt. Only eight rolls, 41 51 54 and 63, cause your opponent to leave a blot on the 21pt. And even when you hit that blot, your opponent is 30% to enter on your 3pt on the first try.
Here is an typical rollout where I have given your opponent the roll of 41:
Code:
GnuBG ID: 39kGAAR38wYEAA:sAGmAAAAIAAA
XGID=-EC-BBB-----a------bdAbcc-:0:0:-1:41:4:0:1:5:8
Score is X:4 O:0 5 pt.(s) match.
Pip count X: 62 O: 60 X-O: 4-0/5 Crawford
Cube: 1
O to play 41
1. Rollout¹ 13/9 5/4* eq:+0.4513
Player: 72.49% (G:1.45% B:0.02%)
Opponent: 27.51% (G:2.04% B:0.00%)
Confidence: ±0.0008 (+0.4505..+0.4521) - [100.0%]
Duration: 43.9 seconds
2. Rollout¹ 5/1 5/4* eq:+0.3333 (-0.1180)
Player: 66.63% (G:0.80% B:0.01%)
Opponent: 33.37% (G:1.89% B:0.01%)
Confidence: ±0.0010 (+0.3323..+0.3343) - [0.0%]
Duration: 48.4 seconds
3. Rollout¹ 13/12 5/1 eq:+0.2207 (-0.2306)
Player: 61.03% (G:0.16% B:0.00%)
Opponent: 38.97% (G:0.13% B:0.00%)
Confidence: ±0.0006 (+0.2201..+0.2212) - [0.0%]
Duration: 15.6 seconds
4. Rollout¹ 5/1 2/1 eq:+0.1877 (-0.2636)
Player: 59.38% (G:0.20% B:0.00%)
Opponent: 40.62% (G:0.11% B:0.00%)
Confidence: ±0.0007 (+0.1870..+0.1884) - [0.0%]
Duration: 19.5 seconds
¹ 5184 Games rolled with Variance Reduction.
Dice Seed: 5800019
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.03, MET: Kazaross XG2