White - Pips 77
Black - Pips 97
Black to Play 3-1
Unlimited game, no Jacoby, no beavers
XGID=-BBBBaBA--Ba----A--bbcAcc-:2:-1:1:31:0:0:0:0:10
Black is trailing by 20 pips in Position 1. White has a 5-point board. There is no safe play. Hitting White, and hoping for a dance (or at least a miss of the return shot) on White’s part, is Black’s best chance to turn things around. When it does not work out, he was favored to lose anyway. If Black does not hit, his chances of winning are only around 31%, of which 6% are gammon victories. When he hits, his win rate jumps to 46%, and, with a second White blot at risk, his gammon rate goes up to 9%.
The advantage to not hitting is that Black will lose fewer gammons, but that does not mean none. He is still losing a gammon in 15% of the games. The hitting plays loses an additional 10% gammons, but gets back the 3% mentioned above when Black wins a gammon. Black is trading a net of 7% gammon losses in order to pick up an additional 15% wins.
The key to this sort of play is to remember that the gammon price in an unlimited game is only 0.5. Each single loss that is converted into a gammon loss costs an extra 1 point, while each loss that is converted into a single win is worth an extra 2 points. Because hitting converts 15% of all games from losses into wins, Black could afford to lose an additional net of 30% gammons, and still break even! When you understand this, all those blots don’t seem so scary.
Not hitting is a quadruple whopper. The best play duplicates White’s 5 by lifting the remaining checker from the 6pt after hitting.
5k XG2 Rollout
Code:
XGID=-BBBBaBA--Ba----A--bbcAcc-:2:-1:1:31:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
Pip count X: 97 O: 77 X-O: 0-0
Cube: 4, O own cube
X to play 31
1. Rollout¹ 6/3 6/5* eq:-0.3505
Player: 45.60% (G:9.09% B:0.22%)
Opponent: 54.40% (G:24.58% B:1.34%)
Confidence: ±0.0052 (-0.3556..-0.3453) - [100.0%]
2. Rollout² 6/5* 5/2 eq:-0.3890 (-0.0385)
Player: 44.78% (G:9.49% B:0.21%)
Opponent: 55.22% (G:27.79% B:1.42%)
Confidence: ±0.0030 (-0.3920..-0.3860) - [0.0%]
3. Rollout² 16/13 6/5* eq:-0.5292 (-0.1787)
Player: 42.16% (G:11.97% B:0.27%)
Opponent: 57.84% (G:36.72% B:2.77%)
Confidence: ±0.0048 (-0.5340..-0.5244) - [0.0%]
4. Rollout² 7/4 6/5* eq:-0.5519 (-0.2014)
Player: 39.19% (G:9.08% B:0.22%)
Opponent: 60.81% (G:32.89% B:1.50%)
Confidence: ±0.0026 (-0.5545..-0.5493) - [0.0%]
5. Rollout² 10/7 6/5* eq:-0.6729 (-0.3224)
Player: 41.11% (G:11.87% B:0.28%)
Opponent: 58.89% (G:38.69% B:4.00%)
Confidence: ±0.0045 (-0.6773..-0.6684) - [0.0%]
6. Rollout² 16/13 7/6 eq:-0.7628 (-0.4123)
Player: 31.28% (G:6.03% B:0.24%)
Opponent: 68.72% (G:14.77% B:0.14%)
Confidence: ±0.0046 (-0.7674..-0.7582) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 60019417
Moves: 3-ply, cube decisions: XG Roller
² 5184 Games rolled with Variance Reduction.
Dice Seed: 60019417
Moves: 3-ply, cube decisions: XG Roller
Rollout by Taper_Mike
2015-Mar-07
eXtreme Gammon Version: 2.10.199.2658
Flashcard PositionID 000978.xgp
Mike