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Should Black Run? Should Black Run?

12-26-2014 , 01:56 AM
Here's another situation I run into from time to time which stresses me a bit. Should black run or stay put?

White - Pips 142

Black - Pips 155
Black to Play 5-1
Created with www.BGdiagram.com
Should Black Run? Quote
12-26-2014 , 04:36 AM
The following considerations will keep me from playing 22/16:

-black is behind in the race, and in most cases you should try to make a defensive point so that you can hit loose when necessary, and still have a chance to catch him if he escapes his back men.
-white can still keep his midpoint if he hits you. if he had to break up his midpoint, the move is much more favorable
-22/21 13/8 is a very good alternative
-a lesser reason is that when you leave a blot a the end of a blockade, by hitting he will get a reasonable opportunity to lengthen the prime
Should Black Run? Quote
12-26-2014 , 08:16 AM
Thanks Yogi. My move was 22/16, and my trial version of XG pegged me with an error. 22/21 13/8, as you pointed out, is the move XG likes. Appreciate your explanation!
Should Black Run? Quote
12-26-2014 , 11:15 AM
I also like 22/21, 13/8.

In addition to what Yogiman wrote:
  • The 5 goes to a good spot in 13/8 so it plays well (is always constructive while running is only constructive if missed)
  • Opponent has 8 men tied up in a prime with no spares so he would have to break up his big asset to attack you. He'd rather not do that and will only do it if the dice are great or no alternative. Meaning -- you are safer than usual sitting on the 4 point
  • The made deep 2 point must be a factor here but I'm not sure exactly what it means. On one hand it lessens the prime threat while on the other it makes him more likely to attack you. Maybe it's just an extension of point #2 -- the made 2 point is why he has no spares on top of the prime?
Should Black Run? Quote
12-26-2014 , 06:18 PM
White - Pips 142

Black - Pips 155
Black to Play 6-2
XGID=-aa-B-D-B--BcC---bbbb-AbA-:0:0:1:62:0:0:0:0:10

This is the same position, but with a different roll. Unlike the OP, you cannot safely play the 6 down from the midpoint. You can, however, make an anchor with the 2, and use the 6 to hit on the 2pt. Is running better? Between the two running plays, 24/16 or 22/14, which one is better?

Mike
Should Black Run? Quote
12-26-2014 , 07:46 PM
Thanks 911 - all good stuff.

Mike - in your example, I'd play 24/16, as it's a rare opportunity for that checker to escape. The checker on the 22 point can then escape with any 6.
Should Black Run? Quote
12-27-2014 , 06:31 AM
The problem with making the anchor and hitting is, that you are almost virtually behind a 5-prime. If white hits back, you now have three checkers behind that blockade. If he doesn't hit back, you will get a real timing problem, because the pipcount difference will be even or worse. Probably the importance of a good timing (and some other factors) is shown, when black is a substantial amount of pips behind.
White - Pips 142. Match Score 0/64

Black - Pips 166. Match Score 0/64
Black to Play 6-2
Created with www.BGdiagram.com
Code:
    1. 24/22 13/7                   Eq.:  -0,472
       0,397 0,085 0,003 - 0,603 0,181 0,006 CL  -0,304 CF  -0,472
     
    2. 22/14                        Eq.:  -0,636 ( -0,164)
       0,381 0,084 0,004 - 0,619 0,284 0,010 CL  -0,444 CF  -0,636
      
        Truncated cubeful rollout (depth 10) with var.redn.
        146 games, Mersenne Twister dice gen. with seed 766752762 and quasi-random dice
        Stop when std.errs. are small enough: ratio 0,1 (min. 144 games)
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
Should Black Run? Quote
12-27-2014 , 09:53 AM
White - Pips 142

Black - Pips 155
Black to Play 6-2
XGID=-aa-B-D-B--BcC---bbbb-AbA-:0:0:1:62:0:0:0:0:10

My 5k rollout of this position shows that 24/16 beats 22/14 by about 19 millipoints. That's 0.019. Hitting on the 2pt is a distant 4th-best, trailing the top play by 60 millipoints. Getting the rear checker to daylight is clearly correct.

Mike
Should Black Run? Quote
12-27-2014 , 04:31 PM
The situation changes when the blot is on the 21 point. In that case 24/21 8/2* is best.

White - Pips 142. Match Score 0/64

Black - Pips 154. Match Score 0/64
Black to Play 6-3
Created with www.BGdiagram.com
Code:
    1.24/21 8/2*                   Eq.:  -0,357
       0,446 0,129 0,004 - 0,554 0,157 0,005 CL  -0,138 CF  -0,357
     
    2.24/21 13/7                   Eq.:  -0,374 ( -0,017)
       0,443 0,112 0,004 - 0,557 0,148 0,005 CL  -0,152 CF  -0,374
      
    3.24/15                        Eq.:  -0,413 ( -0,055)
       0,459 0,113 0,006 - 0,541 0,250 0,008 CL  -0,221 CF  -0,413

        Truncated cubeful rollout (depth 10) with var.redn.
        147 games, Mersenne Twister dice gen. with seed 766752762 and quasi-random dice
        Stop when std.errs. are small enough: ratio 0,1 (min. 144 games)
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
Should Black Run? Quote
12-27-2014 , 07:35 PM
Quote:
Originally Posted by yogiman
The situation changes when the blot is on the 21 point. In that case 24/21 8/2* is best.
Excellent variant!

Mike
Should Black Run? Quote
12-28-2014 , 11:20 AM
Curious what's the equity lost by making the 5-pt in the variant.
Should Black Run? Quote

      
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