The problem with making the anchor and hitting is, that you are almost virtually behind a 5-prime. If white hits back, you now have three checkers behind that blockade. If he doesn't hit back, you will get a real timing problem, because the pipcount difference will be even or worse. Probably the importance of a good timing (and some other factors) is shown, when black is a substantial amount of pips behind.
White - Pips 142. Match Score 0/64
Black - Pips 166. Match Score 0/64
Black to Play 6-2
Created with
www.BGdiagram.com
Code:
1. 24/22 13/7 Eq.: -0,472
0,397 0,085 0,003 - 0,603 0,181 0,006 CL -0,304 CF -0,472
2. 22/14 Eq.: -0,636 ( -0,164)
0,381 0,084 0,004 - 0,619 0,284 0,010 CL -0,444 CF -0,636
Truncated cubeful rollout (depth 10) with var.redn.
146 games, Mersenne Twister dice gen. with seed 766752762 and quasi-random dice
Stop when std.errs. are small enough: ratio 0,1 (min. 144 games)
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]