Quote:
Originally Posted by insidebackgammon
I doubt any bot or human can definitely say what is best here but which game plans are credible and which are junk?
I can tell that you need some practice rolling. You did a lousy job in this position.
Although I am a backgame idiot, here is my take.
Approach #1: Try to divide White's forces so that he crashes. 21/17*/5 might be the play. Under this plan, Blue wants to get hit, so I would not be looking to play safe. The problem is that White has a secure anchor from which he can launch runners whenever he rolls a 6. It may be impossible to force him to crash.
Approach #2: Hit everything in sight, and try to complete your bear-in before White can regain his equilibrium. On this play, that would mean hitting twice, and switching to the 3pt. If White has trouble entering, take a whack at his third blot. This approach may not be right here, but it is not completely crazy. When you find that you cannot prevent an opponent from obtaining the timing he needs for a backgame, so that it is not practicable to make his front position crash, this approach may be your only fallback. With luck, when his shots appear, he will not be ready to hit.
Mike