In this position, Blue trails by 62 pips. He needs 9 crossovers—5 rolls—to bring all his checkers home. That is too much time to give his opponent. Sooner or later, White will roll a 3, either escaping, or moving into escape position. Blue’s plan, therefore, must include making his 5pt. He cannot play passively.
The direct way is to slot. I would be more comfortable with that approach if Blue had more covers. As it stands, however, 1 is the only covering number within direct range. Slotting may still be on the agenda, but perhaps on the turn following this one, when there will be more covers.
Bringing builders down for the 5pt is the alternative to slotting. Blue wants to have builders in direct range of the 5pt, even if he leaves fly shots in the process. 15/10, 13/11 is the best way to do that. That is the play both GnuBg and XG prefer in rollouts. It risks being hit on just 4 rolls, 63 and 53, but those are great numbers for White whether he hits with them or not.
This is a fascinating position to play out. I used XG’s “Play-from-position” feature to play the critical rolls following this 52 about twenty-five times. In GnuBg, you can do the same thing by going back to the 52, and replaying from there. I never finished any game. I played just long enough to see how the battle for the 5pt came out.
According to XG, after moving builders down on this roll (and cubing when White fails to jump into the outfield), almost any roll that does not make the 5pt should be used to slot it. It is never right to break the 7pt or 8pt in order to make the 5pt. Slotting is better, even with a roll like 33. (The exception is 22. With that roll, you make the 5pt, and then hit loose on the 2pt.)
Containment is an area where the bots still make mistakes. When you are suspicious that GnuBg or XG has made an error in a containment position, it is a good idea to check using a higher setting. In XG, you can run a quick eval using XG Roller++. In GnuBg, I recommend using the truncated rollout I describe
here. It mimics the settings used by XG Roller++. Either one would have told you not to slot. In an endgame position like this one, you can also make a full rollout with relative ease.
Mike
Last edited by Taper_Mike; 11-30-2014 at 02:31 PM.