Two Plus Two Publishing LLC Two Plus Two Publishing LLC
 

Go Back   Two Plus Two Poker Forums > Limit Texas Hold'em > Heads Up Limit

Notices

Heads Up Limit Discussion of heads up limit Texas Hold'em

Reply
 
Thread Tools Display Modes
Old 08-15-2012, 12:23 AM   #1
grinder
 
Join Date: Jun 2012
Posts: 460
GAME THEORY FER IDIOTZ

Would there be any merit to compiling detailed stats of the reigning equilibrium bot champion and then learning to play against it for every branch of the game tree? Its game tree should represent a (near) Nash equilibrium, no? So why couldn't one simply find a counter strategy given sufficient data for each decision that maximizes the gain? I imagine such calculations would be fairly trivial once all of its later street tendencies are known with a high degree of accuracy, just like it becomes easy to know the right play when someone only bets the turn with >1p over 500 hands. With extensive hh's we know its complete strategy a priori. So we can devise an optimal response. And that response should be a (near) Nash equilibrium limited only by how close the bot's strategy itself is to that status and secondarily, as our information on its strategy approaches perfect, right?
JudgeHoldem1848 is offline   Reply With Quote
Old 08-15-2012, 12:30 AM   #2
grinder
 
Join Date: Jun 2012
Posts: 460
Re: GAME THEORY FER IDIOTZ

My thoughts on this are for practical applications. So that if you found yourself getting raised on a j55 flop you could ask, what would Sonia (or whatever) do here? The bots ofc take board texture into account but if you could filter for similar board textures then get frequencies of what the bot did in that spot, you could get a good idea of what the gto play is there. And that sort of method could be used anywhere on the game tree. So you get bet rr'ed on the turn with top fd+bp, what would the bot do? Could this method be useful or is it just chasing shadows?
JudgeHoldem1848 is offline   Reply With Quote
Old 08-16-2012, 07:30 AM   #3
old hand
 
themuppets's Avatar
 
Join Date: Feb 2009
Location: BOOMswitched
Posts: 1,617
Re: GAME THEORY FER IDIOTZ

If you find the thread that the University of Alberta guy was posting in, he stated that they have a method of determing the perfect exploitative strategy versus any of their bots, and that they use this to determine how far away the bot is from GTO. His own opinion was that the resulting strategy is likely useless outside of that context.

I think you can learn a lot from studying how the bots play, and I haven't done as much of that as I would like to. I still think for all the talk of GTO in the short-handed/HU LHE community, the key to success versus other humans is still in the game of adjustment and re-adjusment (i.e., identifying specific ways of exploiting your opponet's play while simultaneously balancing your own plays -- the latter of which is a GT concept but does not imply GTO in this context).
themuppets is offline   Reply With Quote
Old 08-16-2012, 06:52 PM   #4
veteran
 
philnewall's Avatar
 
Join Date: Apr 2003
Location: @pnewall
Posts: 2,185
Re: GAME THEORY FER IDIOTZ

You could do that but since we're idiots there's no way we could remember the full strategy for every spot. There are also so many nodes that we'd never be able to infer the bot's whole strategy based on the limited sample.

Ignoring suits there's something like 1,755 different flops. The best you could do is build a "model" of how various flops differ to get this number down to a more manageable number. Then you'd try to figure out the bot's approximate strategy for each different "flop-type" in your model. Then repeat for all later streets.
philnewall is offline   Reply With Quote
Old 08-17-2012, 01:54 AM   #5
grinder
 
Join Date: Jun 2012
Posts: 460
Re: GAME THEORY FER IDIOTZ

Thanks for the replies. Sounds like just studying the bots play and trying to make general inferences would be a better route, I was impressed with your analyses and explanations in The Intelligent Poker Player and would like to incorporate that sort of thing into my learning process as well.

Muppets, do you have a link to that thread with the bot guys explaining their methods? Thanks.
JudgeHoldem1848 is offline   Reply With Quote
Old 08-17-2012, 07:16 AM   #6
old hand
 
themuppets's Avatar
 
Join Date: Feb 2009
Location: BOOMswitched
Posts: 1,617
Re: GAME THEORY FER IDIOTZ

http://forumserver.twoplustwo.com/10...ortant-986399/

Although I think the whole thread is interesting, the part of the discussion I was referring to begins at post 62.
themuppets is offline   Reply With Quote

Reply
      

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:53 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0 ©2011, Crawlability, Inc.
Copyright © 2008-2010, Two Plus Two Interactive